MMLL Development Diary

flash · 350003

Offline sverx

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Reply #450 on: September 28, 2009, 02:04:15 pm
I got myself a DS

Good, you really need to hear how your tunes sounds there (you know, the quality of the speakers...).
Get an R4 or an AceKard. You got a DS Lite, uh?




Offline spacefractal

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Reply #451 on: September 28, 2009, 02:23:28 pm
Yes its s Lite one (due its was around half in price compared to the new DSi), but they only have turkis and green to that cheap price, so I choiced green one.

Hey, I like the Picture to the Radio show. I think I need some transmission noise while playing a lossy song based on Going Home.

I hope most cliks issues on various songs got fixed....

The Lite have a jackphone, and I normally allways use headphones, but I would like to heard on that speacker too. Would not last many days to get a backup card (to play homebrew games of course).

NB. seen like the danish shop, mm-vision.dk "only" have DS TT cards for DS and is R4i only for DSi or can been used on the lite to?
« Last Edit: September 28, 2009, 02:29:05 pm by spacefractal »

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Offline Lobo

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Reply #452 on: September 28, 2009, 05:49:06 pm
Don't use the DSi cards on DSlite, there's a plenty of DS cards out there and it doesn't cost you much to wait if it's sold outside your country.
Dunno about DS TT card, it's a 'toptoy' card by Neoflash and seems it works fine (and it supports SDHC as well) but I would really recommend going for AK2/RPG or R4, maybe even Cyclo. The closest to you might be UK sellers?
Btw, I've been testing the game on my AK2 and all works fine and the music sounds great (no headphones), I didn't hear any clicking or whatever things.

EDIT: found this seller, got a bunch of them R4, AK2 (£13.99 with 2GB Micro SD), etc..
linky
« Last Edit: September 28, 2009, 05:54:09 pm by Lobo »



Offline flash

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Reply #453 on: September 28, 2009, 05:59:46 pm
The acekard 2i is my personal fave... Dirt cheap and works with everything. I would avoid the m3 cards personally. The CycloDS is perhaps the best overall card, but not really worth the extra cost.

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Offline spacefractal

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Reply #454 on: September 28, 2009, 06:21:11 pm
I cant order from there due they what PHONE home for verify... I dislike pretty like that. Acekard 2i seen very cool.

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Offline Lobo

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Reply #455 on: September 28, 2009, 06:22:42 pm
That sounds weird but I'm sure there are other places. Heck, if all else fails, you always have dealextreme if you wanna wait like 3 weeks for delivery  :D.



Offline flash

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Reply #456 on: September 28, 2009, 06:34:57 pm
I always used pcJerry
http://www.pcjerry.co.uk/

use this link
http://www.pcjerry.co.uk/scp/Consoles%5F%26%5FGaming/NDS%5FAccessories.html

and always found them very good and quick!!! (I have used them over 10 times)


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Offline spacefractal

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Reply #457 on: September 28, 2009, 06:39:35 pm
I think that posts should have been moved into own thread, since it nothing due with MMLL, sorry about that.

I want EU dealers, else wise its a 40% (its not that problem) +150dkr (i HATE that rougly fee). I think I just order from that website Flash found :-D, due you have used them a lots :-D.

« Last Edit: September 28, 2009, 06:40:35 pm by spacefractal »

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Offline flash

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Reply #458 on: September 28, 2009, 06:46:44 pm
I have no idea about them with international orders ( well.. out of England), but.. I can honestly say.. Everything I have ordered is here in 1-2 days, well packaged, and exactly what I ordered.. Plus, I also got some memory card readers thrown in once.. And a refund of a small amount, when the price on the website had not been updated (and was lower than i purchased at) - that is honesty from a company!.

We don't need another thread for this (unless there is a lot more to come).
« Last Edit: September 28, 2009, 06:49:24 pm by Flash »

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Offline spacefractal

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Reply #459 on: September 28, 2009, 07:01:47 pm
its might take around week which is normally from UK to DK (its not first time I order from UK). Just order a acekard 2i. Should not have problems with my Lite, since firmware 1.4 I guess is for DSi only (which got it blocked)....

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Offline sverx

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Reply #460 on: September 29, 2009, 07:03:25 am
The acekard 2i is my personal fave... Dirt cheap and works with everything.

Oh, works with DS/DSLite too? I'd thought it wouldn't...

Btw I'm sending you a mail with some corrections to the YF level... I think it's impossible to solve it as it is now :(

Bye!




Offline flash

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Reply #461 on: September 29, 2009, 07:33:52 am
YF is easy mate!!

Just use the switch on the right, after you get the key in the middle

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Offline sverx

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Reply #462 on: September 29, 2009, 07:40:50 am
YF is easy mate!!
Just use the switch on the right, after you get the key in the middle

You mean you completed it? ??? I really coulnd't reach both the keys in the upper right corner of the screen and the one in the lower left corner... I sent you an e-mail with corrections just a couple of seconds ago... well, ignore it if you don't need it... (btw are we sure I'm a beta tester?  :-[ )




Offline flash

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Reply #463 on: September 29, 2009, 07:49:18 am
Yes, you are a beta tester. :)

If you flick the switch on the right hand, you can use the lift to get to the final key at the top.

I will have another go now and check I can still do it (in case something has changed)

Frankie can be jumped over, but it is close, stand on the platform to his right and wait till he is about to come toward you and jump, then quickly jump again to get the key.

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Offline sverx

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Reply #464 on: September 29, 2009, 10:07:00 am
If you flick the switch on the right hand, you can use the lift to get to the final key at the top.

mmm... that's really too hard for me. Anyway what's important now is that actually there's somebody who can finish it :) [Also I didn't succeed jumping over Frankie, the platform on his right is crumbling so I can't get the correct timing to do that. Well, I'm a below average player...]




Offline flash

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Reply #465 on: September 29, 2009, 10:31:37 am
Ok,

I will make a consession and change the crumbler to a solid.. Hope that will help

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Offline sverx

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Reply #466 on: September 29, 2009, 10:37:03 am
I will make a consession and change the crumbler to a solid.

No, really, don't worry. Knowing that it can be done means I'll do it sooner or later ;)

btw I just reminded I spotted some other little bugs.
One is that in some levels when Willy dies, a tombstone appears, with "RIP" written on it. Well, if Willy dies facing east, the tombstone appears mirrored...
Then, in BTTF level if I remember correctly, there's written BENNETTON in the text in the subscreen. I think you meant BENETTON...

Bye! :)

edit: I succeed in jumping over Frankie and also almost took the last key :) Just a little bit is missing :)

« Last Edit: September 29, 2009, 12:47:05 pm by sverx »



Offline spacefractal

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Reply #467 on: September 29, 2009, 02:07:24 pm
EDIT:
I have tried about 20 times and still not completed the level (but very close), but got all keys. Air Time seen fine.

There is 2 issues I think would could been changed as I wrote in the text:

1. The crunching platform right the lamp jump over do I dislike and is really too easy to jump to late and dying (that is much problem for me). Yes is possible, but really bit hard? Just move that a tile to left and its done.

2. I think just slow down a little bit to Frankie for easier to jump over him? I gonna think use solid blocks to jump him over to left, and crouching block when you need to jump over again (due you known the timing after first jump)?

Bug:
1. The bottom conveyor move to right, but should move to left as Willy move that way too.


« Last Edit: September 29, 2009, 02:37:51 pm by spacefractal »

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Offline spacefractal

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Reply #468 on: September 29, 2009, 04:46:23 pm
King Kong would been the next tune. Its would been very much Frankinstain, but only with bass and organ on the midi file I posted eailer in some pages ago.

I think if info is shown about songs in the jukebox feature, it can been stated if it is "no midi", "converted from midi", "lossy based on midi".

Only the paino is the only midi patch sound (that one Modplug Tracker used), I ever used on all tune (due its was a really good one), rest is various synth and samples I have brought....
« Last Edit: September 29, 2009, 04:47:52 pm by spacefractal »

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Offline flash

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Reply #469 on: September 29, 2009, 05:09:10 pm
Really looking forward to some more tunes mate ;)

With the jukebox, I am not sure what to do with that.. What would be nice is to select it from the game menu and have another screen that shows the tunes to select and perhaps bars in time to the sound triggers for animation?

I will have to have a word with Sverx about a way to get the trigger info back via ipc from arm7 to the arm9 for use?

If not, perhaps something else?

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Offline spacefractal

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Reply #470 on: September 29, 2009, 05:20:21 pm
not sure what you mean about animation?

You can do same way as did for Warhawk Selection screen. You might need that anyway, due starting from movie or Lost Level levels, so why not use that screen to select tunes (its does not really need its own jukebox screen, so that one would been fine too)?

« Last Edit: September 29, 2009, 05:33:43 pm by spacefractal »

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Offline Lobo

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Reply #471 on: September 29, 2009, 07:57:07 pm
One is that in some levels when Willy dies, a tombstone appears, with "RIP" written on it. Well, if Willy dies facing east, the tombstone appears mirrored...

Yeah, is there any way to have tombstone appear originally as it is (without flipping) regardless of whether Willy dies to the left/right? Also, fun thing about it is..wait until you die and 'death animation' starts and press jump...hahahah, very funny.

Then, in BTTF level if I remember correctly, there's written BENNETTON in the text in the subscreen. I think you meant BENETTON...
Gosh! For all the shirts I've owned and still can't spell it right. Yeah, it is Benetton. Also, in scroller there's a typo where it says ' SpecTUM level...' thingie.

As mentioned, conveyor on YF should go to the left, I thin I've mentioned this to flash as the latest version was drawn to have that illusion?



Offline flash

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Reply #472 on: September 29, 2009, 08:13:21 pm
Sorted the YF conveyor.

Think I have sorted the RIP thing.

Jump on death - I had not noticed that... I think I should stop that LOL

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Offline Lobo

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Reply #473 on: September 29, 2009, 08:38:46 pm
Nono, haha..leave it, I always jump like a tombstone when it happens.  :D



Offline spacefractal

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Reply #474 on: September 29, 2009, 09:00:15 pm
Do this game gonna have a pause feature?

I gonna toccata.xm (which need a bit more work the organ sound, now the volume thing got work) being used in the "the meteor storm" level?

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Offline Lobo

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Reply #475 on: September 29, 2009, 10:08:09 pm
Yeah, it has a pause, just done yesterday methinks.



Offline flash

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Reply #476 on: September 29, 2009, 10:15:58 pm
Yeah... Pause is there,

From Pause you can.

Quit game
Resume game
and Lose life
Oh,
and return to title
« Last Edit: September 29, 2009, 10:28:28 pm by Flash »

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Offline sverx

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Reply #477 on: September 30, 2009, 07:29:48 am
I was going to tell you about "Spectum" but Lobo was faster :)
Btw yesterday I also succeed -once- in jumping over Frankie, taking the key and get back. Then I also reached that upper right key -only once again- but failed getting back. I think I'll solve it one of these days years ;)
Ah, there's a crumbling block looking like a 'stable' one in the lower left part of the level, I guess the appearance should be changed to reflect what it really is.

About IPC'ing back from ARM7 to ARM9... well, the problem is that libXM7 doesn't implement any callback (yet?) so we really don't know what's happening with the tune. But I didn't understand why you would need that...  ???

I'll be very busy for a couple of days so sorry in advance for my future delays...

Bye!

edit: "Pause"? I just close the DS, and I think everybody's doing that ;)

« Last Edit: September 30, 2009, 07:30:31 am by sverx »



Offline flash

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Reply #478 on: September 30, 2009, 07:36:33 am
Have sent you a new demo.

With the music, it was just a thought that we could read when a sound is triggered and do animation timed to music played, like the vu meters/bars etc.

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Offline spacefractal

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Reply #479 on: September 30, 2009, 10:46:02 am
it could not just sent some bytes to a shared memory? Most music use 6 channels, few use 4 (only one I remember) or 8. Vumeter on each channels would been cool.

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