MMLL Development Diary

flash · 349913

Offline spacefractal

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Reply #420 on: September 24, 2009, 09:03:47 pm
Would been neat if sverx designed a level too for the movie he choiced (like I designed the Terminator for the movie I choiced)?

The song is allready finished and is only in 58kb and became really cool little song, and hope the graphics match the song and instruments.

The level for Back to the Future was a bit darker than I excepted when I created a very bright song, so I think the elpiano was a bit too bright, but rest seen still fine. Very diffecent graphics than I excepted, but I do like it and the tweek is nice too and accepted that.

For the music part I have only 3 movie left to create song for: Gremlings (missing XM, but have studio and the idea), Rock Horror Picture Show and King Kong. Flash I think you should email him the song?

I might do a Lost Level tune or two more and some jingles? I do want the movie songs finished first.
« Last Edit: September 24, 2009, 09:08:46 pm by spacefractal »

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Offline Lobo

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Reply #421 on: September 24, 2009, 09:08:26 pm
BTTF got me surprised with indoor/outdoor at the same time. The only thing that would fit was that barn from the first part. Unfortunately, a lots of stuff is happening in there (crumble blocks) so I had to minimize the background in order to 'clear' the situation. At many times, the way the blocks are arranged have direct impact on how the level will look like and might completely change the idea of the background. As for the animated flag, that can be done, it's up to flash.  ;)



Offline spacefractal

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Reply #422 on: September 24, 2009, 09:10:40 pm
It was orignalled planned to been use a scene in 2015 with the 80' cafe seen in the Back to the Future II. That why the fire should been water. (sorry I edited the post, but it give same mean anyway and no missed).


possible to play with cheatmode, but with the limited airtime (to better test levels can been done befiore it run out)?
« Last Edit: September 24, 2009, 09:18:38 pm by spacefractal »

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Offline Lobo

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Reply #423 on: September 24, 2009, 09:44:18 pm
Ah, I see. The idea on my side was to have the clock tower and the streets/shops around, probably in daylight and a car of course but again, design of the levels changes many things.  ;)

Btw, Flash, those last three LL levels are mental, can't finish that no way.
Example- the end, is there a switch maybe to the left, close to the wall? If I drop down where the CB is, no way to jump over the enemy and how in heck am I supposed to get through that hole in the wall?

The final barrier seems doable but can't pick up that key to the left off of those two plants, anyone??



Offline spacefractal

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Reply #424 on: September 24, 2009, 09:53:58 pm
I checks these levels tomorrow, its bed time now, due I need to early work tomorrow (its 23:54 here).

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Offline flash

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Reply #425 on: September 24, 2009, 10:34:35 pm
Yeah Sverx!!! Get to it!!

I want it YESTERDAY!!! LOL

(Anything you need to help - pm me? I can even add a few things, If you are interested? ? ? ?)

Coding for the love of it!


Offline Lobo

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Reply #426 on: September 25, 2009, 12:55:48 am
Nonononono, you're doing it wrong. What's today...lemmesee...Thursday, good.

Sverx..you have until Friday.

G' luck.

Btw..is there maybe some difference in speed or something with collision in level19 (the original version I mean)?
Those two bottom 'flowers' that I've mentioned (lower right, right off the key) are impossible. If you drop from the above, you touch them and die, if you try to jump over them, either from the right or from the block you hit the wall to the left and fall straight on one of them (die). Seems impossible. Either something with collision to be made (eg, don't hit the wall while jumping) or complete removal of the 'flowery' on the left (closest to the key).



Offline spacefractal

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Reply #427 on: September 25, 2009, 05:01:28 am
The End - Hard but got completed that.

I agree with the "the final? Barrier" is evil and impossible. You can not get either the top key or the key at the bottom? I could only got the left and the right key which is both possible.
I trying the final level later.
« Last Edit: September 25, 2009, 05:23:21 am by spacefractal »

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Offline flash

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Reply #428 on: September 25, 2009, 06:52:25 am
Btw..is there maybe some difference in speed or something with collision in level19 (the original version I mean)?
Those two bottom 'flowers' that I've mentioned (lower right, right off the key) are impossible. If you drop from the above, you touch them and die, if you try to jump over them, either from the right or from the block you hit the wall to the left and fall straight on one of them (die). Seems impossible. Either something with collision to be made (eg, don't hit the wall while jumping) or complete removal of the 'flowery' on the left (closest to the key).
It is exactly the same in the original... I cannot get it there, the jump and detection are the same? I wonder if it is a false collectable - ie. you cant collect it, and you don't need it to clear the level?

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Offline sverx

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Reply #429 on: September 25, 2009, 07:31:59 am
Right yesterday I was thinking I could try to design a level... I'll do it this weekend. btw I can't promise anything, it's a thing I've never done before and I still don't know how I'll be able to do it.

Quote from: Flash
(Anything you need to help - pm me? I can even add a few things, If you are interested? ? ? ?)

Sorry, I don't understand what you mean :|




Offline flash

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Reply #430 on: September 25, 2009, 07:33:52 am
I was just saying,

If there was anything special in the level, let me know first and I will see if I can add it? I was thinking that Frank's Monster should be 2 sprites high LOL (as an enemy)

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Offline sverx

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Reply #431 on: September 25, 2009, 07:36:05 am
If there was anything special in the level, let me know first

Ok, but I don't have any special idea at the moment... but yours sounds good :)




Offline flash

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Reply #432 on: September 25, 2009, 07:42:16 am
Ok..

We now have all 20 'lost levels' intact and working.. (though the last 2 no-one can finish - even on the original, so some tweaking may be needed)

      

      

So, other than the 2 bonus levels, the actual game is complete.

Next job is to tidy things up? Ie. game over, highscore, title credits, secrets, more effects, etc.

Coding for the love of it!


Offline sverx

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Reply #433 on: September 25, 2009, 08:47:45 am
IT... CAN... WORK!!!  :D :D :D [ http://www.youtube.com/watch?v=yZR2EFcyFYo @ 9:56]

Sent a draft of the level to Flash. He asked for something special so don't blame me ;)

btw I do think it'll be another black and white level, of course in a different way from the one already in.




Offline spacefractal

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Reply #434 on: September 25, 2009, 10:40:17 am
In the This is the Last Carven is not possible to get the top right key. Due bad start position of the top (or next top), they are not aligned in time to complete the level. I guess the top monster need to been reposition or such, or possible to stay top right without catch?

I have still not played with airtime, so I want a cheat mode with unlimited airtime, but does not effect airtime.

for the "The Final? Barrier" I think let the problem key been a fake one have story about that? Rest seen possible, but not with enabled airtime.
« Last Edit: September 25, 2009, 10:49:45 am by spacefractal »

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Offline flash

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Reply #435 on: September 25, 2009, 10:45:34 am
It is exactly the same as the original, and I cannot do that one either lol. Perhaps if the top monster does not go quite so far right would help?

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Offline spacefractal

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Reply #436 on: September 25, 2009, 11:01:42 am
I saw a 1997 version, but which format was this one for?
http://www.youtube.com/watch?v=EAaZPN8zPdc

Its contain a very similar level (as last level), but the toppart is removed completely.

If top monster turn before reach the right wall, the level should been possible. I did died there as well. Rest seen possible and not directly hard (but require near perfect jump over the buttom monster, but possible (with the original graphics).

Any plans for the deadline? 1 november mightbeen (so it can been completly tested in next month as well)? I still a little bit behind.

I still want a version with normal airtime but with unlimited lives (so levels can been tested in correct way).
« Last Edit: September 25, 2009, 11:02:47 am by spacefractal »

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Offline Lobo

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Reply #437 on: September 25, 2009, 01:58:40 pm
Seems that the Final Barrier is the only one not working well so either make the key false or better, I can just remove the spike close to the key. It sounds more logical as people will probably want to pick that one up and keep dying without knowing that it is a dummy.
Also, the last level is quite damn hard, whoever finishes that is a loony.  :D
The YF level, I guess double sprite size sounds good, for Frankie anyway, the level though might be designed around the lab where you can use switches and effects like electric charges and such in glorious B&W.
Would be cool if possible to do the bookcase roll (like that secret room thing in the movie) with a switch or temporary do something to Frankie. ;)

For the rest, I think one credits screen, one hiscore or even shared with credits, it has to be simple so the text is readable and Victory screen (we have game over already) is all that's left?



Offline spacefractal

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Reply #438 on: September 25, 2009, 02:20:37 pm
then I think peole should read the story about the fake key.....

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Offline sverx

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Reply #439 on: September 25, 2009, 02:26:02 pm
then I think peole should read the story about the fake key...

...sounds like I've missed something  ???




Offline flash

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Reply #440 on: September 25, 2009, 02:36:56 pm
...sounds like I've missed something  ???



No, it is just in one of the last levels, there is a key that is impossible to collect (even in the original) and we think the level has one more key than you need.

I will modify that level later, if I get time (work is a bit mad at the moment)

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Offline Lobo

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Reply #441 on: September 25, 2009, 03:26:58 pm
I've missed that part as well, actually never heard of it. However, if that's the case than you don't need to modify anything, just use it as it is (and let people massively die until they figure it out).  :D



Offline spacefractal

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Reply #442 on: September 25, 2009, 08:10:22 pm
then the game is not funny. I want all levels possible, even it need to do very few changes.

For the last two levels, the bottom key is the problem and the top monster in the final level is a problem if you ask me.

I also checkout TDG this weekend (sorry headkaze).

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Offline flash

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Reply #443 on: September 25, 2009, 08:18:13 pm
then the game is not funny. I want all levels possible, even it need to do very few changes.

For the last two levels, the bottom key is the problem and the top monster in the final level is a problem if you ask me.

I also checkout TDG this weekend (sorry headkaze).

The final level is possible without moving the top monster, if you sit an wait 3 passes of the monster.. So, I have changed the monster so that it starts in a different place. The level is now possible (but fucking hard) and the top monster still goes to the end, as in the original.

Level 19, the bottom key is still there (i want them all collectable) but the spike is removed (good idea lobo)


I will send a demo to all in a while - have not had much time today, but just wanted to finish the effects for the last level before sending beta's

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Offline spacefractal

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Reply #444 on: September 25, 2009, 08:28:08 pm
I havent have the time to done music today, so that might need to next week wirg the missing music. Youl could move one of the spike as well.

I doubt how the levels is with airtime (never do that, since you can jump levels without cheat mode and wont play to the end to test)? BBC version might have a longer airtime mightbeen? This a very long wait time for the top monster and is actuelly possible (howover still not completed the level, but got all keys).

Sometimes moving to a diffecent start points can been fine as well, just like the top witch. I think the top monster only require to move 20-30 pixels (2 or 3 tiles) to the right, if you get the keys in a diffecent orders (spoilers):

Take one key at the bottom first (while jump over the monster), then take the 2 to the right, and take rest 2 keys at the bottom, and then these 3 keys at top).
« Last Edit: September 25, 2009, 09:04:51 pm by spacefractal »

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Offline Lobo

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Reply #445 on: September 25, 2009, 08:44:09 pm
Ugh, got me so confused with this 'possible/impossible' key business...jeeez already.  :D
Well, anyway, when you guys are done with those two left, lemme know, gotta test some TDG now as it got a bunch of stuff in there waiting.



Offline spacefractal

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Reply #446 on: September 25, 2009, 08:54:10 pm
I still need testing TDG (that game howover have not have so much music as MMLL and is not really required, so only few more jingles is needed), but I do that in this weekend, and eventuelly fix problems with the music and adding some Exx effect to control ligtning (so you can use it if you want, or not).

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Offline Lobo

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Reply #447 on: September 27, 2009, 12:14:42 am
Just grew meself a hump working on the YF level but it's done-RPHS is the last one left...just as it should be. After that is done, Flash will make a video of himself dressed up like Tim Curry while singing 'Super Heroes' cause it's only appropriate to celebrate the occasion that way.  8)



Offline sverx

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Reply #448 on: September 28, 2009, 08:46:27 am
Just grew meself a hump working on the YF level but it's done

Can't wait too see it! :) I mean the level, not the hump of course...  :D :D :D

edit: Man, it's amazing! :) Now I'm trying to solve it, not an easy task though!
« Last Edit: September 28, 2009, 10:12:26 am by sverx »



Offline spacefractal

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Reply #449 on: September 28, 2009, 01:51:39 pm
there is still tunes missing in various LL levels? First I need these last 2 movies done this week. Have been looked a bit on TDG last time.

I got myself a DS, but still need a backup card to play these game here.....

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