flash · 349845
anyway, don't listen to me.
His t-shit is awesome
Miner actully using Classics as it root, but both videos is nice and good sound and very well played, but it might need a lots of work in XM which allready use all 6 channels when chords is used (midi versionen used about 9 notes on sammetime, so removed uneeded onces). Personly I want this one simple, but I think should use another sound than the organ currectly used (example on some outdoor levels)?
The C64 did have some fantastic music...
the problem is I want reverb which is not possible on XM's, due a missing feature in XM7Play, which could simulate that very well (XM7Play wont take any volume points).
I have a idea to a level which mightbeen could been a Terminator level, but not sure. How wide and height (in tiles) can it been? I think I simple do colors on a C64 basic screen and send that to Lobo..PS. I forget to say I really like the animated title screen at the bottom.
I haven never heard any volume envelopes in the No$Gba emulator, which could even been a unemulated feature? [...]
I'm are not sure how to add D:\Programmer\devkitPro\devkitARM to the path to the XM7Play example?
I have also some limited filespace when all tunes is finised (themes and movie snippts as a shared xm). I could do convert some samples to 8 bit without any problems to save memory, but wont do that if not needed, but better do that when the game is under finalizing and I begin to polish final bits of the tunes (if needed).