MMLL Development Diary

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Offline spacefractal

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Reply #210 on: September 11, 2009, 12:49:05 pm
hehe to games in one :-D. The title screen need to reflect than: One with lost levels and one with original levels (or classic levels eventuelly).

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Offline Lobo

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Reply #211 on: September 11, 2009, 01:27:32 pm
I don't think we should split the game in two because the 'movie levels' are just unlocked after you finish the regular ones. From what I gather, first you finish the regular set of 20 'lost levels'. That unlocks another set of levels like 'lost ones', not so sure how many cause it's up to Flash to scavenge some interesting ones. Then, after you finish those as an icing on the cake you unlock another set which is these 6 movie levels. In that case, no need to change anything like main menu screens or stuff cause these are really just an addition to lost levels and not enough to grant a completely new game.

Plus, we would probably go nutty bananas working on two MM games :D, better for Flash to reuse all the potential of the engine as its been set up right now rather then trying to stitch another game from the leftovers of the first.



Offline sverx

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Reply #212 on: September 11, 2009, 01:46:16 pm
[...] cause these are really just an addition to lost levels and not enough to grant a completely new game.

I see. That's a pity btw.



Offline flash

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Reply #213 on: September 11, 2009, 02:17:42 pm
Well, I would like to keep it as a single .nds file if possible.. We should be fine for memory...

How to add the new movie levels? That is the thing?

Perhaps, after so many 'lost levels' it unlocks another page of the 'holliwood' story?

I really don't know at the moment... Main thing is to get the levels in and the little effects and play from there?

The engine is fairly sound, so it would be possible to reuse that again one day?

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Offline Sokurah

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Reply #214 on: September 11, 2009, 02:27:21 pm
How many different platformtypes are there available on any one screen?

I mean, IIRC, on the original you had one solid block, one crumbling block, one "soft" block (that you can pass through from the bottom) and so on.

How is it in this version?



Offline Lobo

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Reply #215 on: September 11, 2009, 02:36:40 pm
There's Solid, Crumbling, Conveyor Belt and plant trap thing which goes over solid mostly. That's pretty much it.

Flash, to make it simple, after the main 20 set is finished, you can simply go with..'And then you find yet another XX number of levels'. After those are completed then just after the last level, write something like 'As you went home for a nice relaxing beer and barbecue date with Lucy and Omar Sharif.......the frickin Void Celluloid Opens! AY!'
:D
After this, since Casablanca goes first, just follow the text that I've sent you (as that is the order of movie levels that follows the story) and you're done with all.

So to tie this in, we just need two drawings to explain the end of the first set/introduction of the second and end of the second set/introduction of the movie levels.


Oh, and barbecue thing is just hypothetical, you can write whatever you want, nightmare, out of body experience, black magic/satanism, etc.
:D
« Last Edit: September 11, 2009, 02:39:31 pm by Lobo »



Offline flash

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Reply #216 on: September 11, 2009, 02:48:03 pm
Conveyor L/R Animated
Conveyor L/R Non-Animated
Conveyor L/R Solid / non-Animated
Crumblers (7 stages + gone)
Solid Walls/Platforms
Jumpthrough Wals/Platforms
Killer thingys
Switches (at the moment reverse conveyors, but could do other stuff)
Keys

Er, think that is it at the mo?

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Offline Lobo

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Reply #217 on: September 11, 2009, 02:52:23 pm
Holycrap Switches!  ??? Totally forgot about these. So, besides the reversing cbelt...what else can this thing be scripted for? How about something that might fall down and kill enemies? Or trap them somehow at least?
Would be cool for like Gremlins and The Goonies levels to have something like that. However someone else really need to design those as I would prolly fuk it up proper.  :P



Offline flash

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Reply #218 on: September 11, 2009, 03:12:45 pm
I am not sure what else to use them for..

You could easily have a switch build/remove a wall or something, make the enemies go really slow... Turn the lights out HA HA (hellraiser!!!)

Something to think about?

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Offline Lobo

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Reply #219 on: September 11, 2009, 03:32:33 pm
Well, sounds great to me. Maybe when you do that Hellraiser level you can think about something like that, switching lights off? :P



Offline flash

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Reply #220 on: September 11, 2009, 08:47:19 pm
Had a thought about levels for movies...

The last 2,

King Kong (1930's) (whenever it was)

Rocky Horror...

For the last movie level, with the RKO tower like in the film, at the end... :) (music - timewarp?)

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Offline Lobo

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Reply #221 on: September 11, 2009, 08:56:45 pm
King Kong sounds great so we don't have to use the BW effect on Mountain Kong level. Rocky is good as well but that's it, no more! :D
We got grand total of eight movie levels then so start crankin' boys!



Offline flash

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Reply #222 on: September 11, 2009, 09:13:06 pm
I just though the end scene from RHS would be a good end to the game...

Still doing Hellraiser!! :)

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Offline Lobo

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Reply #223 on: September 11, 2009, 09:20:25 pm
And it would, which reminds me to jump to the store tonight and pick up a movie~long time no see. Might pick some beer as well, good excuse-all for the sake of the game.  :P



Offline flash

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Reply #224 on: September 11, 2009, 09:26:12 pm
Of course ;)

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Offline spacefractal

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Reply #225 on: September 11, 2009, 10:09:17 pm
just sent a another toccata version witrh a more effectfull organ and better cheat key release, so it should sound much better than the very much flat version of it (these that just got the newest demo today).... and its only use 47kb as well.

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Offline flash

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Reply #226 on: September 11, 2009, 10:23:25 pm
It is nice and small, but it is a bit lifeless?

Perhaps it need something, a little of the SF magic..

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Offline spacefractal

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Reply #227 on: September 11, 2009, 10:40:09 pm
the problem is I want reverb which is not possible on XM's, due a missing feature in XM7Play, which could simulate that very well (XM7Play wont take any volume points). I do think I should delay the beginning a bit more, so it dosent fell empty here, rest is ok. Its MUCH better than before, but could still been better edit of the sound sample used. Bt I working on the titletune yet.
« Last Edit: September 11, 2009, 10:56:00 pm by spacefractal »

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Offline flash

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Reply #228 on: September 11, 2009, 11:29:04 pm
I just think it may be a bit too classic...? Ie... I find Vanessa mae's version much more poppy? Or, the version that 'Sky' (group) released...

That ROCKED!! :)

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Offline spacefractal

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Reply #229 on: September 11, 2009, 11:44:51 pm
Link? I might can use a another patch than a Organ to sound diffecent using the same tune (the tune was found via youtube and the user got a link directly to a mid version of it)? Mightbeen a flute/string sound?
« Last Edit: September 11, 2009, 11:47:01 pm by spacefractal »

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Offline flash

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Reply #230 on: September 11, 2009, 11:47:30 pm
it actuelly works very nicely on that level. Lobo asked for the tune. I could use other than a Organ patch using same tune?
Is there anyway to add little cymbal hits? I dont think drums would work, but a little bit of percussion may really elevate it? What do you think?

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Offline Lobo

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Reply #231 on: September 11, 2009, 11:50:15 pm
Can you post it so we hear?  8)



Offline flash

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Reply #232 on: September 11, 2009, 11:53:17 pm
Lobo, have you ever heard "Sky's" version of Tocatta?

That blew my mind as a kid (30 years ago I suppose).. Mind you, I have not heard it since then, but the memory is sweet!

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Offline Lobo

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Reply #233 on: September 11, 2009, 11:56:28 pm
Just saw it/heard it on tube, yeah good, something along the lines of that-deep powerful organ sound.



Offline flash

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Reply #234 on: September 12, 2009, 12:06:48 am


Just after the intro when it kicks in, I think that is great and would work really well..

My god, we are digging up some ANCIENT stuff LOL

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Offline Sokurah

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Reply #235 on: September 12, 2009, 12:07:34 am
Lobo, have you ever heard "Sky's" version of Tocatta?

That blew my mind as a kid (30 years ago I suppose).. Mind you, I have not heard it since then, but the memory is sweet!

Fuck...you're old. ;)



Offline flash

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Reply #236 on: September 12, 2009, 12:10:10 am
Yak Yak - Cackle!!

PS... This bloke is pretty good too....

Give him a chance - wow!


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Offline flash

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Reply #237 on: September 12, 2009, 12:17:08 am
Or this...



or



Well, it is a GREAT tune.. Even for us old un's

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Offline Sokurah

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Reply #238 on: September 12, 2009, 12:17:43 am
Edit: (this is for Reply #236)

Yeah, that is pretty good. I may be too monotonous for a level theme as it's really gaining a lot by being long which isn't the best for a level tune...I think...but I could be wrong...wouldn't be the first time...anyway, don't listen to me. :)

His t-shit is awesome though. Want one. :D

« Last Edit: September 12, 2009, 12:18:39 am by Sokurah »



Offline spacefractal

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Reply #239 on: September 12, 2009, 12:20:51 am
Miner actully using Classics as it root, but both videos is nice and good sound and very well played, but it might need a lots of work in XM which allready use all 6 channels when chords is used (midi versionen used about 9 notes on sammetime, so removed uneeded onces).

Personly I want this one simple, but I think should use another sound than the organ currectly used (example on some outdoor levels)?

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