headkaze · 208854
The good thing about setting the global sprites to bitmap mode is you can use both tiled and bitmap sprites.
oamInit(&oamSub, SpriteMapping_1D_32, false);
oamInit(&oamSub, SpriteMapping_Bmp_1D_128, false);
m_gfxSub = oamAllocateGfx(&oamSub, SpriteSize_32x32, SpriteColorFormat_256Color);m_gfxSub = oamAllocateGfx(&oamSub, SpriteSize_32x32, SpriteColorFormat_Bmp);
BTW I can't seem to get sprites displaying on both screens. It's really wierd. I didn't have a problem getting sprites on both screens for Warhawk. Anyway I have made a post about it on gbadev.org here so if anyone can help that would be great.
I think the main problem is the space for the text to the left of the menu not being wide enough.