headkaze · 208755
Look like F00 does not supported by the MaxMod Player, which normally should stop the tune, but instead it just ignore it.
The main problem is I'm not receiving any message telling me when a song has finished because all the songs are in a single module.
Great point sverx since MaxMod stores samples in a soundbank and if it doesn't store duplicate samples that means we can split the modules up into separate songs. [...] I wish we had of known this before.
It's a similar concept though, a group of people in a mansion, one is the murderer and they are being murdered one by one. The one I remember had a Portrait Painting Peephole.
Thanks for the feedback guys. Lobo did you complete your puzzle yet? I might need to add a few extra clues in there as it might be a bit difficult to figure out right now.
- I like the idea of having an icon for each object but that would mean Lobo would need to create them all (quite a lot really). Perhaps it's not so necessary?
- You actually don't have to be as close to the characters to ask them questions as much as the original game (I thought anyway). But you do need to be facing them to ask questions. You can actually be 16 pixels away from them to ask questions. I could make them take longer to talk so you have time to ask more questions, but you can ask another question while they are answering one already.
As for "House on Haunted Hill" it's not that, it's an old movie, but I have a few to check out now and will let you know. The strange thing was last night after finishing up on coding an Agatha Christie movie with Poirot came on TV (unfortunately was too tired to watch the whole thing)
Okay just sent out the latest demo to Lobo and SF.