flash · 38584
And there was me remembering the time when we compared development times between UXB and Warhawk.. LOLDon't worry mate, this is a low priority remake... So it may not be finished till way after UXB (or Horace)... don't panic god - I love this homebrew stuff and now we have a true leader on the forum......(And I actually mean that nicelly... honest)Did you mention the beloved Horace? Hmmmmmmmmmm
then the music I create would been lossy based on it :-D as well, something like the style of High Tolerance found here: http://www.thephorse.net/beatclick/news/?page_id=37, but with a bit less techno as well.
Were still not taking on as many projects as Sokurah though (yet)
Well... we don't want to go silly do we... LOL
Your music is all good mate But.. It would be nice to have the 'feel' of the original music (hall of the mountain king) in the same way that you worked such fantastic magic on the Warhawk theme... This is what we are using at the moment...ps. Nice tune mate (High Tolerence)
ps. No conveyors in Horace though LOL
Anyway personally I will be concentrating on TDG now and hope that Flash can learn some things from it. Don't get me wrong we are still a team and will be helping out on each other's projects but my main goal is for Flash to learn C++ so that one day we can dev for the iPhone.
Bigger heads would be nice, but...
I don't doubt that I'd like to develop for the iPhone but I'm pretty torn about what language to use. I'd prefer to learn C - seems the purest way of working, but I'm not crazy about C - it seems like a confusing language and I'd prefer to skip the hard part of learning such a different language (compared to what I'm already using) and get to the important part as fast as possible - the gameplay. Wow, long sentence. I'm agonizing over this problematic language choice