This should really be named just for "Tempest"

flash · 24226

Offline flash

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on: November 18, 2008, 07:22:37 pm
 :D

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Offline headkaze

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Reply #1 on: November 19, 2008, 11:06:04 am
So where is Tempest anyway ???



Offline Tempest

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Reply #2 on: November 20, 2008, 10:30:54 am
Here I am!
Is there a way to "View New Posts", like you can at the GameEX forums?
I'm new here, so don't flame me...



Offline flash

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Reply #3 on: November 20, 2008, 10:37:28 am
Welcome!

Up the top next to your avitar, you can see [unread posts].

Also, clicking on the little box with a > in it will take you directly to the new posts in that board, if you follow me? madness..

Well, things can only go downhill from here  :o

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Offline headkaze

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Reply #4 on: November 20, 2008, 01:01:54 pm
I never noticed the "unread posts" link.. Handy!



Offline Tempest

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Reply #5 on: November 24, 2008, 11:11:06 am
Flash,

 First off, it was a good Idea to start an off topic thread for me, It really saved me from having to do it myself.

Along that line of thought, I appreciate the new Avatar, I was torn over what to do, and you have relieved me of that duty as well.
 If I was a little sharper, I would have signed up with user name Asteroids, not very clever of me really...

I am also disappinted that I am no longer a Mod, although I did enjoy the priviledge on the first two forums.
 I would have friends over, bring up your website, show them my title, and they would say "How do we know that's really you?".
 Damn sceptics... I really need new friends, ones who aren't so jealous of my status!

Last but not least, How many posts do I have to make to become an Ultimate Retrobytes Guru! ?  :D



Offline flash

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Reply #6 on: November 24, 2008, 02:52:31 pm
Flash,

 First off, it was a good Idea to start an off topic thread for me, It really saved me from having to do it myself.

Along that line of thought, I appreciate the new Avatar, I was torn over what to do, and you have relieved me of that duty as well.
 If I was a little sharper, I would have signed up with user name Asteroids, not very clever of me really...

I am also disappinted that I am no longer a Mod, although I did enjoy the priviledge on the first two forums.
 I would have friends over, bring up your website, show them my title, and they would say "How do we know that's really you?".
 Damn sceptics... I really need new friends, ones who aren't so jealous of my status!

Last but not least, How many posts do I have to make to become an Ultimate Retrobytes Guru! ?  :D
I think it is about 8.

Seriously though, the user groups on here go up with posts and you get the name of successively more powerful computers. :)

This topic will be amalgamated at some point in to General Discussion, Sorry ;)

OK, I forgot to put your Mod status back. I will do so now. I only forgot as I had only seen you on here for all of 1 minute a week ago and thought that perhaps just the logging in was a bit too much for you? :)

PS. You should go on the "on-line chat" and type your nick in.
« Last Edit: November 24, 2008, 03:30:50 pm by Flash »

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Offline headkaze

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Reply #7 on: November 24, 2008, 08:31:37 pm
I hope Amiga is the top user group! ;)



Offline flash

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Reply #8 on: November 24, 2008, 09:47:29 pm
You and your bloody Amiga :) :)

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Offline Grapple

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Reply #9 on: December 02, 2008, 12:51:33 pm
Hmm, tha Amiga was good, but not GREAT as the C-64 was/is...  :P

Once you cut people open you realise we are pretty much the same.....


Offline flash

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Reply #10 on: December 02, 2008, 01:29:08 pm
Hmm, tha Amiga was good, but not GREAT as the C-64 was/is...  :P

I loved the Amiga, but the C64 was my one true love... The way less than one mhz could be made to power such wonderful things. The c64 really was a dream to code in asm (once you got the hang of some pretty mad registers for screen manipulation etc).

Coding for the love of it!


Offline Grapple

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Reply #11 on: December 02, 2008, 01:38:03 pm
Yep that is totaly true... Running Turbo Asm and coding the heck out of the machine, just to do all those things that couldn´t be done on the hardware, like using FLI graphics, opening the sideborder and such.... mm Nice times, i miss the 6502 ASM.. But i was asked a few weeks ago by a friend (whom i introduced in to ASM programming in 1988) to make a coop demo on the C-64...

So time to take out the breadbox and see if i can remember anyting... Luckily i saved all my ASM sources and unfinished demo parts....

Once you cut people open you realise we are pretty much the same.....


Offline flash

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Reply #12 on: December 02, 2008, 02:36:58 pm
Yep that is totaly true... Running Turbo Asm and coding the heck out of the machine, just to do all those things that couldn´t be done on the hardware, like using FLI graphics, opening the sideborder and such.... mm Nice times, i miss the 6502 ASM.. But i was asked a few weeks ago by a friend (whom i introduced in to ASM programming in 1988) to make a coop demo on the C-64...

So time to take out the breadbox and see if i can remember anyting... Luckily i saved all my ASM sources and unfinished demo parts....

I would certainly be interesting to see what you can come up with after all this time?
Do you become better or worse?

You will have to let me know what you achieve!

Coding for the love of it!


Offline Grapple

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Reply #13 on: December 02, 2008, 06:48:15 pm
haha, sure will do.... I guess the main problem is getting time to do it... Since back then you didn´t have to work, worry about family & kids and so on....

Once you cut people open you realise we are pretty much the same.....


Offline flash

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Reply #14 on: December 02, 2008, 07:42:24 pm
haha, sure will do.... I guess the main problem is getting time to do it... Since back then you didn´t have to work, worry about family & kids and so on....
It is a bit of a shame that I did not put more effort into the programming side of things!
I did manage to programme a few games on the c64 and then went on to do some games on the psion 3a.

Pehaps I will put some pictures up of the Horace (of the hungry fame) game that was released by psion?

I too have a second wife (I should have learnt) and FAR too many kids - just finding time to do the gallery is hard..

Coding for the love of it!


Offline Grapple

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Reply #15 on: December 02, 2008, 09:23:59 pm
Haha yep thats life... you never learn... damn allready spent over 2 hours on your site... ;)

Once you cut people open you realise we are pretty much the same.....


Offline flash

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Reply #16 on: December 02, 2008, 09:30:23 pm
2 hours...

Bugger, sorry aout that ;)

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Offline Grapple

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Reply #17 on: December 02, 2008, 09:35:58 pm
haha best 2 hours spent in a long time...  ;)

Once you cut people open you realise we are pretty much the same.....


Offline flash

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Reply #18 on: December 02, 2008, 09:40:42 pm
Thanks!  ;D

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Offline Grapple

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Reply #19 on: December 02, 2008, 09:47:40 pm
yep this site has potential... and I guess i will hang around...  ;D

Once you cut people open you realise we are pretty much the same.....


Offline flash

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Reply #20 on: December 02, 2008, 10:12:56 pm
That is great news!

I know it is not gonna have a very active forum, but It may be the only place that Tidemarsh is posted (<snigger>).

I am really happy with the Gallery though. It all started from a request on the GameEx forum for quality artwork for frontend themes. I thought "hold on, got loads of old consoles, why not take piccies and post em". I started doing that and one thing led to another, and before you knew it - I had a cock ring in the shape of a sheeps arse (but that's another story), well - I decided that a website was the way to go!

Searching the web it is really hard to find hires pictures of these computers of yester year. Hopefully in a few years this will really expand - who knows!

Coding for the love of it!


Offline Grapple

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Reply #21 on: December 02, 2008, 10:29:22 pm
Well I hope i can be of some kind of help aswell.. has lots of "Retro" computers and magazines... Unfortunately most of the magazines are in swedish... But also i have some original service manuals for c64 and 1541 somewhere... dont use them to much nowadays though.... But I promise to help anyway I can...

Once you cut people open you realise we are pretty much the same.....


Offline flash

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Reply #22 on: December 02, 2008, 10:43:01 pm
You are certainly a great help (now get some sleep)

Have bought a xe1541 of Protovision for 13 euros!!!

Hopefully the disks work and I can get it uploaded next week!

Coding for the love of it!


Offline Grapple

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Reply #23 on: December 03, 2008, 06:36:54 am
AHa.. Cool so now it doesn´t matter if i find the cable i guess..  :-\

I did the starcommander way when transfering the disks, but this new way with c64hdd seems cool...

A friend of mine bought the new interface for the c64 with Networking, Flashcard reader, built in cartridge support and so on... But 120€ is a bit much to spend on a machine hardly ever used anymore..

Once you cut people open you realise we are pretty much the same.....


Offline flash

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Reply #24 on: December 03, 2008, 07:19:16 am
120 euros is a lot of money for something you really arent gonna use too much. Mind you -  I could say the same about all the computers I keep buying..

Not sure how much of Tidemarsh '92 is compiled and how much is still in source. So, there may be a bit of fun there if I can remember what assembler used to code in?

Coding for the love of it!


Offline Grapple

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Reply #25 on: December 03, 2008, 07:40:15 am
mm, probably Turbo Assembler, i think that was the most commonly used one.. eventhough i made most of my coding directly through the Machine Code interface in the Action Replay cartridge....

Once you cut people open you realise we are pretty much the same.....


Offline flash

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Reply #26 on: December 03, 2008, 07:48:17 am
AR was handy for finding cracks and hacks, I certainly would not have like to code using it!!!  :o

It prob was Turbo Asm, but it has been 16 years since I have looked at the c64 in a coding aspect, so not too sure. I am sure I can get a compile easy enough.
Tidemarsh '92 was nearly finished. nearly all graphics, code, and gameplay was done. All that was left (i think) was level design and a bit of a tidy up!
Luckily Tidemarsh (the first one) was 100% complete (hope i can find it).

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Offline Grapple

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Reply #27 on: December 03, 2008, 07:51:16 am
mm yes it has been a while.. i did my last demo in 1992 i think.. or 1993..

Should be available at the Arnold Archives or similar i guess.... I will look for it also

Once you cut people open you realise we are pretty much the same.....


Offline flash

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Reply #28 on: December 03, 2008, 09:23:38 am
mm yes it has been a while.. i did my last demo in 1992 i think.. or 1993..

Should be available at the Arnold Archives or similar i guess.... I will look for it also
That was about the time I left the c64 scene, somewhere around late '92.

I still have a friend who codes even now. He did a scroll routine in 93 or so that scrolled the whole screen from 1 to 256 pixels in any direction using block (for level construction) up to 64x64 chars. It would have been able to do Sonic if he had done more with it.
Bloody impressive though! I never did work out quite how he did it and left enough interupt time left for a game? He never would tell me either :(

Coding for the love of it!


Offline Grapple

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Reply #29 on: December 03, 2008, 09:41:57 am
 :) probably found a bug or something that could be used to do it... i think that was mainly how many of the cool things got invented on the c64....

Once you cut people open you realise we are pretty much the same.....