Sokurah · 10584
This game is not designed as a 16kb game, but as 48kb game. So its not a issue (the filesize is 41kb). So he have plenty much more memory than the 16kb C64 entry (which used compressed), which the limit was not required in this version. So the 160->200 bytes per screen is really not a issue at all, even without any compression.
Naughty sokky.
Thanks for sharing that mate. I do enjoy the technical aspects of 8-bit coding perhaps more than the I should
Do you have plans to do a 128kb and then using the AY-3-8912?