RetroBytes Portal

Programming => Gameboy Advance & Nintendo DS Coding => Topic started by: headkaze on December 20, 2008, 04:22:40 am

Title: Links to related sites and resources
Post by: headkaze on December 20, 2008, 04:22:40 am
Here I will be posting some links to places related to coding the GBA & NDS

- http://gbadev.org/

This is the place that started it all. It also has a great forum for both GBA & NDS.

- http://www.drunkencoders.com/

Another great resource for GBA & NDS

- GBATek (http://nocash.emubase.de/gbatek.htm)

Technical info on the GBA & NDS

- ARM instruction set cheat sheet (http://infocenter.arm.com/help/topic/com.arm.doc.qrc0001l/QRC0001_UAL.pdf)

Quick guide to the ARM instruction set

- ARM processor power point presentation (http://www.csie.ntu.edu.tw/~cyy/courses/assembly/08fall/lectures/handouts/lec09_ARMasm.ppt)

A simple power point presentation introducing some of the basic aspects of the ARM processor

Dev-Scene Tutorials

- http://dev-scene.com/NDS/Tutorials
Title: Re: Links to related sites and resources
Post by: flash on December 20, 2008, 09:23:43 pm
This a a slightly complicated but educational reference manual on the Arm9 processor in the NDS.

Title: Re: Links to related sites and resources
Post by: flash on December 20, 2008, 09:42:31 pm
This is also a handy reference for the arm instruction set. This is more geared towards the Archimedes but still very relevant. I have compiled it all together as a word document.
Title: Re: Links to related sites and resources
Post by: flash on December 22, 2008, 10:06:43 pm
Was reading this http://www.dspassme.com/programmers_guide/tutorial/using_tiles.html#tile01 (http://www.dspassme.com/programmers_guide/tutorial/using_tiles.html#tile01)

There is some great (bloody C based) info presented here and also data on using a python script to generate includes for tilemaps and to generate palettes. Sadly Gimp and Linux based also. Still, lots of pointers.
Title: Re: Links to related sites and resources
Post by: flash on December 28, 2008, 10:09:46 pm
I just wanted to do a post on MappyWin32

This is really quite a help when it comes down to editing tile based levels.

Also included a mess about version of the level 1 Warhawk map to show you how well it works.