RetroBytes Portal

Programming => Gameboy Advance & Nintendo DS Coding => Topic started by: flash on January 05, 2009, 05:14:07 pm

Title: Playing with rasters
Post by: flash on January 05, 2009, 05:14:07 pm
Just a bit of code to show how easy it is to catch the vertical raster to perfom effects.

(Just like playing with the C64 again ;) )

Title: Re: Playing with rasters
Post by: Grapple on January 05, 2009, 09:53:55 pm
Wee looks neat.... :) When is the FLD coming?? hehe
Title: Re: Playing with rasters
Post by: flash on January 05, 2009, 10:03:20 pm
FLD and DYSP hacks luckily are not needed on the DS... I does then beg the question "What little quirks lie in the DS bios?", I wonder what you can get out of it?

You can download the source for any of the demonstrations I post and in the archive is the DS executable that can be run on a ds or with an emu like iDeaS really easily! Just thought I would mention it!

HK: one thing that is really strange with this demo is that it runs at the same speed (60fps) on a REAL DS - weird!
Title: Re: Playing with rasters
Post by: headkaze on January 07, 2009, 07:34:07 am
Love it!  8)