Genius Greedy Mouse (Released)

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Offline flash

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Reply #180 on: April 16, 2012, 09:56:45 pm
Yep. I have one to hand...

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Offline spacefractal

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Reply #181 on: April 17, 2012, 06:37:08 am
I hope you can test in the fellow days, but my pc died yesterday (mobo Issue). Can you pm your udid number?

I update iOS when I fixed pc... (glbasic IDE is windows only).

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Offline spacefractal

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Reply #182 on: April 19, 2012, 07:14:06 pm
Iøm ready to compile iOS versions again (all PC part is now up again), but before I do doing only for the Jungool Members (as well those other 2 of course), please PM me your Udid numbers so I can got them included).

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Offline spacefractal

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Reply #183 on: April 21, 2012, 08:01:47 pm


Yes I used Sokuray code, but modificed a bit (to support different resolutions as well framerate).

So finally I used it  :).

PS. Yes still in danish, but of course there is a english version too, hehe.
« Last Edit: April 21, 2012, 08:03:13 pm by spacefractal »

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Offline flash

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Reply #184 on: April 22, 2012, 12:23:22 am
Ok, one picture shows me walking off the screen (or rather, the level stopped scrolling). This happened when I used the map and then returned to play.

« Last Edit: April 22, 2012, 01:07:51 am by Flash »

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Offline spacefractal

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Reply #185 on: April 22, 2012, 06:17:00 am
Edit 1:
Strange... Look like its diddent zoom back again, so I guess it's did only center to the mouse again? But did never zoom in?

But damn, its look excellent in that resoulution and its still hold at 60fps  8).

Edit 2:
I have invoked the bug with iPad 3.3 settings. So I must see what it happens and why its dosent zoom back again.

Edit 3:
The bug fixed in next version, a really silly one line bug. its did only zoom back again if C_ZOOM# was over 1.0, oops (that you see on the second bottom line).
« Last Edit: April 22, 2012, 06:49:58 am by spacefractal »

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Offline Sokurah

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Reply #186 on: April 22, 2012, 10:38:43 pm
Yes I used Sokuray code, but modificed a bit (to support different resolutions as well framerate).

So finally I used it  :).

Cool.
...but what did you use, exactly? ;) :)



Offline spacefractal

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Reply #187 on: August 11, 2012, 10:36:25 pm
Now I seen someone using "Greedy Mouse" as a title in Google Play, which is quite annoying to see (even its possible to use same title, unlike iOS). We of course have some trouble using that for Facebook, which is also taken (directed to someone woman, completely unrelated).

What do you think is best as a another word to "Greedy Mouse", that doesn't confuse with other games and eventuality facebook URL?

I have thinks something like those?
Clay Greedy Mouse
Greedy Mouse: Clayed
Greedy Mouse: Clay
Clay Greedymouse
Cheese Greedymouse


I do think "Clay" as word is much more description than Cheese in this game, because the whole game is made in clay and there is not a lots of them and hence its unique and I think its should been nice to avoid eventually confutation.

Its some time ago I wrote about this game, but the graphics is more more clean and better. I love this new mouse:


Edit: just I go to bed, I got a idea to use that subtitle in splash loading screen, so it's actuelly got used. Here it's could mightbeen just been a fun name to the mouse?

PS. A post about Jungool is left unsswered, but dont worry. Also if you want me to beta test winsol v1.1, then let me know. I happy to do that.

« Last Edit: August 11, 2012, 11:36:08 pm by spacefractal »

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Offline flash

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Reply #188 on: August 12, 2012, 08:46:08 am
I still like 'Munchy Mouse'

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Offline spacefractal

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Reply #189 on: August 20, 2012, 08:35:00 pm
Is some time ago I released a beta here (which I would do in the private forum to us team members. Here is the screenshot from the newest version:



Yes water and interface look awesome clayed.

The goal is near soon, howver i would not have time to add Gamecenter, OpenFeint (now Gree and its now required change), Dropbox support or such for v1.0. Howover only menu icons as well font is still only major missing (rest is just small thing and not directly required).

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Offline flash

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Reply #190 on: August 20, 2012, 08:45:26 pm
It is looking REALLY cool..

So, When can I buy it?........

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Offline flash

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Reply #191 on: August 20, 2012, 08:48:15 pm
ps.

You really must add GC and OF (Gree) support... I demand it LOL...

(Pretty Please!!!)

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Offline spacefractal

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Reply #192 on: August 20, 2012, 09:12:08 pm
I would love Gree as well GC support. Also I would also add Gree support for Android, but impossible due GlBasic in current version dosent support java calls yet from c++ which is required.

Its better for me for polish the game so much in its first version and then add extra services for v1.1 (as well eventuelly bug fixes as allways).

Actuelly most important is really savegame synchronising which I want to shared for all platforms the user might have, not just iOS, but also Dekstop as well Android version with same account. Here I thinks iCloud/Dropbox/FTP is more important. Dropbox would been best soulution me things for universal support.

The game have also not really designed for archivements, but there could add hiscore support without problems (the is a scoring system for getting stars, but its also save scoring for all levels).

PS. Can I get some code example how its works (in the private forum)?
« Last Edit: August 20, 2012, 09:13:40 pm by spacefractal »

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Offline spacefractal

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Reply #193 on: August 21, 2012, 02:00:11 pm
I think its not many weeks, max one month to we upload a binary. Font, Menu as well tips still ned to been done. howover tips can been disabled eventuelly. Also I can upload a new demo in the private forum for both iOS and Androd.

Water is much more awesome now and low much more professionel (I like those levels now). The water is animated in 4 frames. The game is still hold very well under 50mb limit.

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Offline spacefractal

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Reply #194 on: August 22, 2012, 09:19:54 pm
Here is a WIP work, which is still early on the menu, but was worked on that today:


Font and some icons is of course still been worked or need to been works on, but give a idea how its would look. I think its much better than the previous ones.

Quit exists on all other systems than iOS. Difficulty is now named "Normal" and "Genius". This due later levels can been very hard, while Normal is of course easier and more causel playing. I think its a comprimise with the difficulty in the game.
« Last Edit: August 22, 2012, 09:20:16 pm by spacefractal »

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Offline Sokurah

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Reply #195 on: August 23, 2012, 09:46:03 pm
I love the look of the water and how seamless it tiles.
Also, very cute buttons on the last picture.

...it's really coming together. :)



Offline spacefractal

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Reply #196 on: August 28, 2012, 08:42:09 pm
Here newest screen:



Only tips and decorations left! (yes Swipe got over white ball and cause a bit unreadable, but remember the menu can scroll, so no need to change gamma anymore).

I think its about 2 weeks work left to do much tips and decorations as possible. Rest can been done in v1.1. Android version should been in this week (Beta).

PS. Yes I forgot to change language to English again (auto detect).

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Offline flash

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Reply #197 on: August 28, 2012, 08:47:53 pm
do I get an Android or iOS build to test before release?

Also, will a new demo reset my progress?

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Offline flash

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Reply #198 on: August 28, 2012, 08:50:36 pm
Also, the only other thing I think you are really missing is a 'Genius Greedy Mouse' logo in clay... (Rather than just letters)...

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Offline spacefractal

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Reply #199 on: August 28, 2012, 09:16:36 pm
I was and is not sure its was needed and save space, but we might do that with logo, eventuelly with the mouse logo button allready have left for the text (and we might do a fully clayed logo, its a bit hard due portrait <-> landscape modes).

Also sadly yes savegame would been restet, because I found a hash bug last month (path got hashed, but its seen was a very bad idea), and I could not escape to fix previous saves. Howover there is a cheatcode to open all locked doors. Sorry about it, but savegames hash should work in the future.

Im not on mac today, but I can fast send a Android version in the more private thread (is being upload a v0.58). Etc there is a "Normal" and a "Genius" diffucty in nearly each level and you can get max 3 stars on normal and 4 in genius. Here its would need to been improved visual, so I know that. that is absolutte the last important thing to do.
« Last Edit: August 28, 2012, 09:26:18 pm by spacefractal »

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Offline spacefractal

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Reply #200 on: August 29, 2012, 09:39:42 pm
actuelly we allready have a unused menu button with the mouse, which could been perfectly been used as a logo too under the text.... So property its all we do for adding a nice clay logo.

Also currectly we claying out and working on tips as well signs by now.

We are not 100% sure about the music (which is homemade by my friend band), but howvoer I hopeing we can got a second release on the elsewise nice song. Howover the volume have been turned a but down, so its dosent dominate the game.

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Offline flash

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Reply #201 on: August 30, 2012, 09:02:24 am
I actually like the music and the whistling is a good idea. I think you could do a little bit more with it though, but it is surprisingly fitting.

Was having a play yesterday and looking great. I decided to start from the beginning without cheats. One thing I noticed is that the fps appears lower than what I remembered? I cannot give an exact figure but would think less than 30 fps perhaps? It is certainly not smooth. It could have always been like that because the last version I tested was ios and that ran at full frame rate and that is what I am perhaps remembering. Either that, or my android tablet is on a go-slow.

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Offline spacefractal

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Reply #202 on: August 30, 2012, 04:03:52 pm
Can you invoke a "up up left left down down right right camera menu" cheatcode, then take a screenshot of the info that should appear on the bottom?

 S: show how much it's take to flip in ms, P: for paint, T: number of tiles, U: update() and F: on the right is fps.

It's property some sort scaling and it's might have zoom too much out (or music, which is in ogg format). For most fix, 2 star graphics setting disable scaling and It's still look great. Here it's should run 25fps (3 star should run 30fps).

Later I for fun try to disable smoothing as well, but im not home yet.
« Last Edit: August 30, 2012, 04:28:50 pm by spacefractal »

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Offline spacefractal

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Reply #203 on: August 30, 2012, 08:38:31 pm
On my HP Touchpad tablet its look like its music that can impact to the performence and got its something lagging sometime. So its seen music playing is software based, either is not hardwarebased or its uses the maintread to the mixer instead using own thread. I think what I can do with the music issue.

Until then you can tryout disable the music (Left Right Left Up Camera Menu), until there is toogle icon in the options to disable it. I hope we can record a new improvement version of the tune. Howover its not me that created the music, but a friend of mine this time.

« Last Edit: August 30, 2012, 08:47:16 pm by spacefractal »

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Offline spacefractal

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Reply #204 on: August 31, 2012, 04:53:37 pm
Today tips is being worked on, the only area that doesn't contain clay, but simple pixel art (which was planned from near beginning):



Its works surprises well with that small retro fell.

PS. I still invite what going with the android slowdown, I do pretty sure its due music (which I guess use too much cpu, which is in ogg format and its not hardware, unlike iOS) and not as I excepted graphics. I looking about format that elsewise can been used this week.

PPS. In next version, I now automatic uses MUSIC commands for SoundFX, which cause music to been stopped when outside main villiage (but still playing in menu). This have prove to been better on some Android devices (but I do only have one sound channel, but its a tradeoff). This is only done for 1 and 2 stars graphics settings.
« Last Edit: August 31, 2012, 05:20:57 pm by spacefractal »

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Offline spacefractal

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Reply #205 on: September 03, 2012, 04:54:19 pm
Also v1.0 should been finished in about two weeks and i begin prepare uploads to Google Play and AppStore.

This game also taking more time as excepted :-), typical.

Also music can in next version possible to turn of in option. So if there is lag in android version, this should been trying first. In your version it's can been done with a cheatcode.

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Offline flash

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Reply #206 on: September 03, 2012, 05:43:54 pm
Can you invoke a "up up left left down down right right camera menu" cheatcode, then take a screenshot of the info that should appear on the bottom?

I have tried and tried, and nothing happens for me :(

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Offline spacefractal

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Reply #207 on: September 03, 2012, 08:43:17 pm
hmm? should work like I do in this video (howover the first attempt filed, since I diddent press down correctly second time):
http://dl.dropbox.com/u/3236515/GreedyMouse/infocheat.mp4


Im also going to uplaod a v0.60, where save games should still works.
« Last Edit: September 03, 2012, 08:47:59 pm by spacefractal »

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Offline spacefractal

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Reply #208 on: September 05, 2012, 10:04:59 pm
There was some that might get lost in the game, so we added this sign (which is stil need a bit more work):



This happens when you leave or enter main village. Here in danish i called main village "Hoved Ingangen" (Main Entrance). Not sure, but what is best named, "Main Entrance" or "Main Village"?

PS. As I wrote before I dont have time to add gamecenter, GREE, dropbox, ICoud support because i want this game out this month, but I might and trying to add them in v1.1. iCloud is absolute most important (autosave between devices) for iOS. I hope here I could get some codning help (which would been easier, but all those would been v1.1 or v1.2).

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Offline spacefractal

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Reply #209 on: September 09, 2012, 10:00:09 pm
how goes?

I'm have this weekend programmed some tips based achievements, which will service progress as well as endgame, while there is some level based. By now I have programmed 8 of them and they would been show in main village, when you got them and got message when went back again (tips still to been drawn). We still not sure about endgame, so its must wait to v1.1, but achievement like those do I think is a pretty nice alternative and they does use very much space.

As I said previous, its would been nice if HZ or flash could help with iCloud and/or GameCenter and/or Gree Support. Its more how its works and how its interfere, so its easier to checks how its works and you have experimented with that. GLbasic is not required, since its can call c functions from iOS without issues (property only limit by my skill, hehe), but still not Java code for Android. Howover those would eventually to been supported in v1.1. in v1.0 I have full focus to get the game finished and get it out to market.

Genius Greedy Mouse would been released to Android first (as a beta) in next week in Google Play (as a beta), while I send a binary to Apple a week after (as a v1.0). You know the Approval from Apple take a much longer time than Goggle would..

« Last Edit: September 09, 2012, 10:02:13 pm by spacefractal »

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