Warhawk DS (HK & Flash's DS Diary)

flash · 261572

Offline Lobo

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Reply #300 on: April 22, 2009, 09:53:14 pm
Sweet! Just send it over, time to get some dust off the DS and play it proper, tired of emulators anyway.



Offline flash

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Reply #301 on: April 22, 2009, 10:02:55 pm
ok .... i will send it later... :)

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Offline spacefractal

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Reply #302 on: April 22, 2009, 10:19:03 pm
hi loby I checked out the flash issue in Firefox, bacause Flash told me you cant use it due you use Firefox. But it possible to work in Firefox, but have some login issues.

So do this:

- First login WITHOUT using the Live chat link (also done that using the normal form).
- use this link: https://retrobytesportal.gameex.com/index.php?action=chat

the link from main page link to a wrong page and Firefox cant handle the https://retrobytesportal.gameex.com/\index.php?action=chat used from the mainpage (I think Flash fix that soon).

Now the chat window should work with the Flash plugin.
« Last Edit: April 22, 2009, 10:19:47 pm by spacefractal »

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Offline headkaze

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Reply #303 on: April 22, 2009, 10:27:04 pm
Okay thanks SF I fixed the front page so that link should work now :)



Offline spacefractal

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Reply #304 on: April 22, 2009, 10:31:22 pm
If you use the live chat without login, it wont work (login screen never appear), but if you allready is logged in, it works fine.

I think that shoud notice your Firefox users about this little issue (example by a little text about it under or over the flash window).

Good work elsewice :-). I hope to see Lobo in the chat as well.
« Last Edit: April 22, 2009, 10:34:36 pm by spacefractal »

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Offline Lobo

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Reply #305 on: April 23, 2009, 12:10:12 am
Thanks, man! It does work now. I did join the chat briefly but I guess it's like, witching hour in Europe so you guys must be snoring there.  :D
Will try again tomorrow, earlier though.



Offline flash

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Reply #306 on: April 25, 2009, 09:08:52 am
We now have levels 1-7 done, and quite a few tweaks and enhancements in the game and have decided perhaps it is time to post another video of what has been happening.
Remember that this video is an emu capture and cannot portray the smoothness of the game (sadly), but should still give an indication of how the game is progressing.


As always, comments and suggestions are always welcome.

Coding for the love of it!


Offline Lobo

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Reply #307 on: April 26, 2009, 12:26:53 am
Holy Crap! Instant classic, just add water and stir!

Suggestion - finish the game! You have until Monday.



Offline flash

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Reply #308 on: April 26, 2009, 09:16:25 am
Ok Captain.... we're on the case :) LOL

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Offline Lobo

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Reply #309 on: April 26, 2009, 06:49:13 pm
Hah, I'm in a mood of issuing orders, playing Red Alert 2 lately too much. :D
That reminds me, we need Yuri in the game as well, he's bald.  8)
Anyway, great work so far, you have until Tuesday then.



Offline Tempest

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Reply #310 on: April 27, 2009, 09:22:39 pm
That last video is AMAZING!  :)



Offline headkaze

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Reply #311 on: April 28, 2009, 12:55:23 am
We have a bug that is proving a little elusive, but he will be caught.

Found the bug after a long debug session so it should be fiixed soon :)

EDIT: Bug is now fixed
« Last Edit: April 29, 2009, 06:40:53 am by headkaze »



Offline flash

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Reply #312 on: April 30, 2009, 11:10:43 pm
Firstly, just wanna say "sorry"... I promised I would not show too much.. but....

The firework effect I thought was special as it uses tilemode. It looks like a bitmap but the plot code works on characters. This enables us to add these kind of effects to any normal screens and still retain the 3 other backgrounds. Sadly... It is about half as fast as plotting on framebuffer, but using that loses us the extra layers... so, a compromise and also a neat little effect...

(HK is gonna kill me for posting it :) - though just clearing level 1 will get you a highscore - at the mo!)

« Last Edit: April 30, 2009, 11:12:01 pm by Flash »

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Offline Tempest

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Reply #313 on: May 03, 2009, 11:04:30 am
It's a shame that the project has ended this way...
I mean with you dead, and HK in jail!  :'(



Offline flash

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Reply #314 on: May 03, 2009, 11:14:06 am
It's a shame that the project has ended this way...
I mean with you dead, and HK in jail!  :'(
LOL  :D

Coding for the love of it!


Offline flash

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Reply #315 on: May 03, 2009, 10:34:18 pm
Ok, I am still alive (thanks for the concern Temp :) )

I have a question regarding fire power,

The original fire mode used in the ds version was to release a bullet on fire release and a power shot if fire was held for a half second or so.
I have modded it to fire on press and again on release, allowing more firepower and (imho) a better feeling of (unfounded) power.

So, is it best to be able to fire quicker without mad button pressing, or is it best to pump that button..?? The only downside is that it does make the game easier (which is a benefit at level 8+ really)

The power shot still works exactly the same.

So, keep it or "swap" it?

Answers on a postcard please... or... please ring "01 811 8055" :)

( or "01 288 8055" in the beginning! - what the hell am i talking about??)
« Last Edit: May 03, 2009, 10:36:40 pm by Flash »

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Offline headkaze

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Reply #316 on: May 04, 2009, 03:42:44 am
This is a really difficult one Flash. I didn't like it at first but I think it places the difficultly at a level that makes better sense (although the boss's might need to take some extra hits to die now). I also think its nice to have less button mashing. With this new fire model I can comfortably make it to level 3 without cheating. With a bit more effort I should be able to make it to level 4 quite easily. I'm not the best SHMUP player but it feels about right to me.

It does seem a bit strange to have fire on press and release though. Perhaps we should try having two shots on button release instead to effectively double the fire power? It might feel better that way? I'm really not sure??

These are fundamental parts of the game that are really important to get right. I'm interested in hearing what other people think too.



Offline flash

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Reply #317 on: May 04, 2009, 09:55:26 pm
fire on press and release is a standard thing done on shmups, but - the main thing is, does it work?? Is it ok in this game??

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Offline Lobo

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Reply #318 on: May 04, 2009, 10:33:27 pm
Two quick button press instead of hold and release maybe? Like headkaze said. At first I liked the model but now I really find it annoying for some reason. See what other ppl say.



Offline flash

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Reply #319 on: May 04, 2009, 11:03:08 pm
Sorry, I have added an new fire mode.. I dont think you have the latest - I could be wrong?

The new fire works like this..
Press fire - shot fired
Release fire - Shot fired

Hold fire and release - power shot

The hold for power shot only takes a second to powerup. This is a lot quicker than say R-Type, and also does 12x damage, and detroys all bases in it's path.
« Last Edit: May 05, 2009, 07:23:23 am by Flash »

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Offline Lobo

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Reply #320 on: May 05, 2009, 07:57:46 pm
Yeah, I was thinking of power shot but nevermind cause assigning the other button might be too confusing. Hmm, now that you mention it, I didn't realize that the power shot clears everything in its way, I had the feeling it was only one thing it hits first, is that something new?  ???



Offline flash

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Reply #321 on: May 05, 2009, 08:02:00 pm
No, it has always destroyed all bases in its path and hit aliens for 12x the usual damage..

I will have to send you another demo soon :)

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Offline flash

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Reply #322 on: May 06, 2009, 07:25:37 am
Just one more thing about this fire on press/release business..

There was also a 'mildly' <snigger> popular game released just after the original Warhawk that used the same fire system to great effect..

Uridium

« Last Edit: May 06, 2009, 07:26:08 am by Flash »

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Offline headkaze

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Reply #323 on: May 06, 2009, 09:13:47 am
I've gotten used to the new fire mode now and I'm convinced it's necessary to have it in the game as the previous fire power was just not enough IMHO. Plus it's nice not having to tap fire as often.



Offline flash

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Reply #324 on: May 06, 2009, 09:21:22 am
Thats good! :)

And it also game me another oportunity to post another vid LOL

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Offline headkaze

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Reply #325 on: May 06, 2009, 09:30:12 am
Thats good! :)

Not that it would matter if I didn't LOL



Offline flash

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Reply #326 on: May 06, 2009, 10:03:50 am
of course it would, silly billy...


(you know how I love to ARGUE!) LOL

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Offline headkaze

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Reply #327 on: May 06, 2009, 10:35:30 am
of course it would, silly billy...


(you know how I love to ARGUE!) LOL

 :D

Seriously though I do like the new fire mode, I can make it to level 4 much easier now! I quite often die on Level 4's boss as I don't have enough energy to make it past him but it feels like a good ballance that it's not too easy either. I'm gonna see how far I can get through the game once its released.

We need to get the scoreboard more suited to this version too. I was also starting to think that maybe we don't have enough digits for the score? If you finish level 16 even without any aliens on it you can get a pretty big score. I'm starting to think we might need an extra one!



Offline flash

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Reply #328 on: May 06, 2009, 10:45:35 am
We may do, I am not sure?
I will play levels 1-32 when we have it all done, cheating :) and see what score we get!

Could be fun :)

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Offline Lobo

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Reply #329 on: May 06, 2009, 04:42:27 pm
Whattheheck, is this Earth, planet? 32 levels? Noone tells me nothing anymore  :'(.\
Ohh..one more thing, keep the cheats in the final..i mean pokes.