Warhawk DS (HK & Flash's DS Diary)

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Offline headkaze

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Reply #270 on: April 05, 2009, 11:02:13 am
Added some sprite scaling and rotation code for the titlescreen. Also finished the hiscore entry screen which saves hiscores to the ROM. And just did the end of level screen.

Includes Flash's starfiled routine and he's also working on some fireworks for the hiscore entry which should look really nice when it's added.

Flash has also started work on Level 2 attack waves using my new W.A.N.K app. Yes it's not just an amusing acronym but a fully fledged attack wave editor designed just for Warhawk DS! :)
« Last Edit: April 05, 2009, 11:05:41 am by headkaze »



Offline flash

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Reply #271 on: April 05, 2009, 09:05:03 pm
he he!!! All bases destroyed on level 1, with a tiny amount of energy left :)

(for everyone else, we were seeing how hard it is to destroy all bases and clear the level)
« Last Edit: April 05, 2009, 09:05:53 pm by Flash »

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Offline flash

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Reply #272 on: April 06, 2009, 06:35:18 pm
Level 1 and 2 attack waves are now complete

level 3 is well on the way and "tricky", so you do need to catch the powerups. I am trying to playtest as much as I can as well as making pretty alien patterns with Lobo's alien graphics (have not quite got to BT's levels yet). It is tricky as I know where averyting is and what is gonna happen - so, i can pretty much breeze through it.

I will have to get demo code to BT (and someone else?? - offers?) for playtesting and refinement.

Made a few modifications to the game to level the difficulty a bit... but only a bit!!! we don't want a "woosies" shmup - do we?
« Last Edit: April 06, 2009, 06:37:03 pm by Flash »

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Offline Lobo

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Reply #273 on: April 06, 2009, 09:00:50 pm
Beauty, hiscore thing is just perfect. How do you go about encrypting? Don't wanna be not able to cheat there, you know  ;D.

Flash, you can send me the levels for testing, either one by one or en masse  if you will.
And no, we donwanna sissy shmup in there, no siree bob, no.



Offline flash

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Reply #274 on: April 07, 2009, 06:45:36 pm
Level 3 is done and now that I am enjoying my WANK, and have grabbed it with both hands to see what I can squeeze out of it, things are coming along nicely... :)

Well, we have decided to hold back a little on the videos, so as to keep some of the gameplay as a suprise for those who are inerested? but, perhaps a few screens may be enjoyable... Shame you cannot see this in motion LOL
« Last Edit: April 07, 2009, 06:47:46 pm by Flash »

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Offline Lobo

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Reply #275 on: April 07, 2009, 07:08:02 pm
Don't tell me, the first formation turns into Valentine's card?  :D
Keep wanking.



Offline flash

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Reply #276 on: April 07, 2009, 07:35:03 pm
it does leave a love heart - well spotted lobo :)

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Offline Tempest

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Reply #277 on: April 07, 2009, 07:54:07 pm
Level 3 is done and now that I am enjoying my WANK, and have grabbed it with both hands to see what I can squeeze out of it, things are coming along nicely... :)

Both hands? Keep the jokes coming...  :D



Offline headkaze

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Reply #278 on: April 08, 2009, 02:25:58 am
Wow your evil Flash, level 3 is hard!  :'(

If you miss those power up's forget it  :D
« Last Edit: April 08, 2009, 02:26:31 am by headkaze »



Offline flash

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Reply #279 on: April 08, 2009, 08:05:41 am
I have played it a few times and can get through quite easy now. But the powerups are important, though i have also got through once without getting any... though the boss killed me :(

We have to also remember, if you do manage to get through the level, you do start the next with full energy, so finishing the level with a handfull of bars left is not a problem.

Isn't that last attackwave sweet :)

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Offline headkaze

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Reply #280 on: April 08, 2009, 08:15:41 am
Yeah the snake thing looks great :)

BTW The way I've done the level continue is you can select "Restart" or "Start Level xx". Moving left or right you can select the level up to the highest level you've made it to. This highest level is saved in the ROM so you can always continue on through the game unlocking levels as you go.

Also when we implement "ratings" the level continue screen will show your current rating. I'm just wondering if it should keep your hiscore so you can continue with that? Hmmm too easy right?



Offline flash

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Reply #281 on: April 08, 2009, 08:36:05 am
Yeah, you have to start from 0 i think... Also, being able to select any level up to the last one you died on? not sure. But we will see how it works out. I just dont want to make it too easy?
Though, I wonder if we have space for a second attackwave.s, then we could have a modified NINJA version for those that complete the first 16 levels? what does thou thinketh?

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Offline headkaze

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Reply #282 on: April 08, 2009, 08:47:27 am
Mate I just compiled Warhawk without any of the files attached via EFS and it only takes up 2.63 MB of the 4 MB IWRAM available to us, so we have heaps of room left. So yeah NINJA (or should we call it "CAPTAIN KIRK") mode sounds good to me :)
« Last Edit: April 08, 2009, 08:49:30 am by headkaze »



Offline flash

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Reply #283 on: April 08, 2009, 10:21:25 am
Great, we can have a bit of fun there :)

Remember, we do still have around 4-5 sound effects to add as yet.. But they wont take up much. Oh - and some nice completion code and animation? not sure what, perhaps Lobo will have some ideas?

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Offline spacefractal

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Reply #284 on: April 08, 2009, 11:07:50 am
I think you could been arviable to select from example each four completed level, so if you have completed level 1-4, you have the possible to start from level 5 and so on. Howover for beat hiscores its of course allways good to start from beginning. But this have you a change to checkout the attackwaves on later levels (but might been eventuelly not the end sequence).

NB. Screenshots dosent work before you login.

The Musician for the RetroBytes Portal Projects.


Offline flash

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Reply #285 on: April 08, 2009, 09:19:19 pm
"nutter mode" ?

Hey look.... I am all free on another page and all the screenshots are a page back!!! HE HE

I am the ruling "post"....
« Last Edit: April 08, 2009, 09:20:40 pm by Flash »

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Offline Lobo

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Reply #286 on: April 08, 2009, 10:18:53 pm
About the end screen? Depends. How about the ship celebrating, happily dancing around and hits the IRS office building (in space) and explodes. Good side of it is that noone in space pays taxes for that whole year?
On the other hand, it depends on how you plan to approach to the ending, just two static screens or something else?



Offline flash

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Reply #287 on: April 08, 2009, 10:24:56 pm
LOL - if only... perhaps crashes to earth and..... :)

(no idea about the ending as yet?)
« Last Edit: April 08, 2009, 10:26:05 pm by Flash »

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Offline flash

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Reply #288 on: April 09, 2009, 09:36:41 pm
I decided that I had to do a post of HK's work on the title (cause he has told me I cannot release anymore vids of the game - spoilsport)


LOL

anyway, it is a TINY clip.....

ps. Have spread the word on the DCEmu forums http://www.dcemu.co.uk/vbulletin/showthread.php?t=196799

a "few" extra pics there!
« Last Edit: April 09, 2009, 09:43:37 pm by Flash »

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Offline flash

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Reply #289 on: April 14, 2009, 02:36:22 pm
Crappy picture, but Warhawk DS works fine on the DSi, so, luckily no stray register writes, etc..

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Offline flash

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Reply #290 on: April 14, 2009, 09:46:04 pm
better pics of Warhawk DS on the DSi

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Offline BaDToaD

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Reply #291 on: April 15, 2009, 08:46:31 am
LOL - if only... perhaps crashes to earth and..... :)

(no idea about the ending as yet?)

The Warhawk lands. A little bod gets out and plants a flag in the ground!



Offline Lobo

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Reply #292 on: April 15, 2009, 04:45:48 pm
Heh, a little guy comes out of the ship and dumps into the last boss' skull (Duke Nukem style).  ;D



Offline flash

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Reply #293 on: April 20, 2009, 08:23:16 pm
Sorry it is all a bit quiet at the moment...

Currently working the way through the levels attack waves and adding game code to try and keep it fresh as the levels progress..

We have a bug that is proving a little elusive, but he will be caught.

Lobo has done some great graphics to use with the "game complete" screens and this is looking very nice (thanks HK).

god knows when it will be released... I have to use the ID Software? idium, "when it is done" :)

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Offline Lobo

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Reply #294 on: April 21, 2009, 05:43:16 pm
B..bug? Uggghh...Well, take your time, I don't expect the game until next week anyway  ;).



Offline flash

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Reply #295 on: April 21, 2009, 07:19:08 pm
LOL!!!

:)

(Lobo - you are such a card!! he he)

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Offline Lobo

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Reply #296 on: April 21, 2009, 09:50:55 pm
Ok then, you got until Thursday!
Btw, how many levels are already done with attack patterns and stuff?



Offline flash

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Reply #297 on: April 21, 2009, 11:41:47 pm
6 at the moment.

I have been adding code so that there can be some suprises later on.

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Offline Lobo

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Reply #298 on: April 22, 2009, 07:21:48 pm
Not bad, ten more to go!
By the time you're finished with them, you'll hate shmups for the next thirty years or so.  ;D



Offline flash

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Reply #299 on: April 22, 2009, 07:52:52 pm
You could be right :)

I will get a new demo to you soon with the latest levels and HK's completion code for a play.

Coding for the love of it!