Warhawk DS (HK & Flash's DS Diary)

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Offline flash

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Reply #330 on: May 06, 2009, 05:10:52 pm
Don't worry mate :)

Levels 17-32 are the same designs as the first will alterations to the aliens only,

You can relax now!! :)

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Offline flash

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Reply #331 on: May 06, 2009, 10:36:39 pm
...... Though.....

Lobo, I may ask you to go all out on a design for level 32 as yet - if that is ok?

Not sure at the moment, but it may be nice???

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Offline Lobo

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Reply #332 on: May 07, 2009, 07:09:17 pm
So...for anyone lucky to survive the first 16 levels and then play it all over again for super heavy hard extreme mode to finally arrive to the last level (32 now) and find that the level is just a huge head of Anton La Vey singing 'Sunglasses after dark' ?



Sure  :D .




You might wanna email me if you had something specific in mind, something along the lines of 'surprise'.



Offline Lobo

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Reply #333 on: May 07, 2009, 07:41:33 pm
Btw, I've just noticed that this sticky icky has 11210 views, that's disgustingly aLOT!

Ok, 9000 of those belongs to me but still...




disgusting  :D.



Offline flash

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Reply #334 on: May 07, 2009, 08:46:34 pm
Still....

2210 - wow!!

LOL!!!

I was joking about it breaking 10,000 the other day! And it is not us as we have a special hidden area "the hideout" for all out discussions. I only visit here after a new post (now) or to post... So, I was pretty amazed myself!!

What will be funny is when we officially release, and it gets 3 downloads!! LOL
« Last Edit: May 07, 2009, 08:47:29 pm by Flash »

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Offline Lobo

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Reply #335 on: May 07, 2009, 09:31:19 pm
Aye, you can bet on minimum 4 downloads, 3 from me as the first two will be incomplete, corrupted or flagged as 'nutty' by my scanner.  :P



Offline flash

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Reply #336 on: May 07, 2009, 10:04:48 pm
It is funny because it is probably true LOL

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Offline spacefractal

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Reply #337 on: May 08, 2009, 01:21:23 pm
I saw in the Xbox version of R-Type a mode where you have unlimited lives and stop when you completed the game. I have only the demo version of it and it works really gode. It would been pretty easy to complete that game in this way, but it was only meant (for me) to beat the hiscore, since you might not shoot all enemies, so the hiscore still can variere.

If would been nice for have such a options with its own hiscore table for a simular mode like this?

Howover a lost life can of course cost some score or such in this version?

This is just a idea as a game mode.

The Musician for the RetroBytes Portal Projects.


Offline flash

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Reply #338 on: May 08, 2009, 03:28:42 pm
That is a thought mate!! I will have a think about that!

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Offline flash

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Reply #339 on: May 08, 2009, 11:47:56 pm
ps... Anton La Vey sounds like a bloody good level LOL

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Offline Lobo

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Reply #340 on: May 09, 2009, 01:33:01 am
Yep, it does. The only downside is that it would require 7000 tiles, about 6300 more than we can afford  :D.



Offline headkaze

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Reply #341 on: May 09, 2009, 02:17:47 pm
One thing about the new fire system that I really don't like is if you keep tapping the button eventually you run out of free bullet sprites and then you get a big gap where you can't fire. It feels like the game has lost responsivness. Perhaps we need to limit the time between when another bullet can fire so you don't end up getting the annoying gap?



Offline flash

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Reply #342 on: May 09, 2009, 02:23:06 pm
if you limited the time then you would not be able to fire lots of bullets when a alien is above you. If you increased the amount of bullets then you would not need the powerup that was in the original.

What you need to think for example - that space invaders, single shot, shoot one bullet and then there is a gap till the next available shot. or galaxians with 2 shots, when both are in motion, you cannot shoot until one remains free. This is the same even with more recent shooters like Salamander and R-Type.

I dont really know anyway round it other than giving the player all the shots they need! The art should be timing your shots to use the wisely?

oh i dont know - headache coming on!! "Nurse - gas and air please!"

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Offline Lobo

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Reply #343 on: May 13, 2009, 07:25:21 pm
Just to break the mold for a sec  :D




Offline flash

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Reply #344 on: May 13, 2009, 08:20:20 pm
I love that mate!!! :)

Bloody Anton though!! ha ha ha ha

That cover is way better than mine :(

I do want a cover as (for completeness) I do wanna add one to the release archive.
« Last Edit: May 13, 2009, 08:42:42 pm by Flash »

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Offline flash

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Reply #345 on: May 18, 2009, 09:02:21 pm
The liitle keyboard on the right in the terrible picture is what i am trying to code and type on...

Kids spilt drink in to other..... sods! LOL

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Offline flash

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Reply #346 on: May 18, 2009, 10:05:06 pm
it is not what you would call "fluid" :)

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Offline flash

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Reply #347 on: May 20, 2009, 09:34:09 pm
It all seems so damn quite at the moment, but work is progressing quickly right now. But, I cannot show any more videos as we have some nice stuff in the later levels that we really want the players to discover..
So, perhaps another little batch of screen shots will suffice? These are from various levels and just an indication of the game and the wonderful work that Lobo has contributed to this project.

I am sure that HK will tell me off for doing more screens... But.. When you are working on something that you cannot share (yet), then it is always nice to show that the game is progressing nicely... Even if it appears to be taking a while LOL..

As HK has rightly stated... When we release something, we want version 1.0 and never want to need to release V1.01 etc... We want it correct the first time..
« Last Edit: May 20, 2009, 10:37:36 pm by Flash »

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Offline flash

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Reply #348 on: May 22, 2009, 07:29:34 am
Warhawk is getting there....

I have 2 levels to complete (level 16 will be a barrage of cannon fodder) and the bosses to tweak, and then I will need a few playtesters?

If there is anyone who would like to put themselves forward who has the hardware (if possible) that would be great.?

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Offline spacefractal

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Reply #349 on: May 22, 2009, 08:39:50 pm
as wrote in the chat I can playtest the game just before a week of two before the release, so I can test if it to hard or good ;-). The game got also included some boss music by me.

The Musician for the RetroBytes Portal Projects.


Offline flash

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Reply #350 on: May 24, 2009, 10:49:52 pm
We now have one level left for attackwaves..

Levels 1-11 have now been "difficulty" adjusted

So, getting a bit closer.... Phew!

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Offline headkaze

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Reply #351 on: May 29, 2009, 05:47:27 am
After all the times he's mentioned in this thread how could we not?  :D
« Last Edit: May 29, 2009, 05:47:50 am by headkaze »



Offline Lobo

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Reply #352 on: May 29, 2009, 08:50:03 pm
Bloody amazing  :D! He needs a shmup on his own to shoot lazerz outta his eyes while singing 'Ushti Baba'!



Offline flash

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Reply #353 on: May 29, 2009, 09:07:39 pm
Turns out he was the evil leader all along LOL

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Offline flash

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Reply #354 on: May 30, 2009, 10:10:15 pm
Ok,

I had the idea to include an energy bar to show you how close you are to killing a boss or "something else slightly secret". So, thought i would post a video for feedback! does it work or not? is it a benefit?


At the very least, it is an opportunity to post another video and not show ANYTHING new!! HE HE

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Offline Lobo

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Reply #355 on: May 31, 2009, 12:49:47 am
I would keep it, at least to see how little of the boss energy was left before I died.
Oh and talking La Vey...priceless  ;D.



Offline headkaze

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Reply #356 on: May 31, 2009, 02:09:31 am
Oh and talking La Vey...priceless  ;D.

Inspired by you mate! Turned out it worked quite well I thought :)

I think the fact it's taking a bit of time to get all the attack waves together means we can add nice little tweaks like this. I think the boss energy works nicely too.



Offline Lobo

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Reply #357 on: May 31, 2009, 03:51:36 am
I am honored. pretty sure the baldy wouldn't mind appearance in shmup in such a stylish way  :-*.



Offline flash

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Reply #358 on: May 31, 2009, 04:55:25 am
I would keep it, at least to see how little of the boss energy was left before I died.
Oh and talking La Vey...priceless  ;D.
<giggle>

Glad you like the energy bar... Was not really sure at first!

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Offline flash

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Reply #359 on: May 31, 2009, 04:56:49 am
If you lip read LaVey, i am sure he says,

"oh oh bum"?

Coding for the love of it!