-->
Kid Ikaruga
-->
Menu
Home
Help
Search
RetroBytes Portal
Programming
Other Games & Projects
Kid Ikaruga
Kid Ikaruga
relminator
·
8894
« previous
next »
Print
Pages:
1
relminator
Jupiter Ace
Posts:
30
Kid Ikaruga
on:
February 12, 2011, 09:55:36 am
I'm currently helping some peeps with their kid icarus remake:
http://jafile.com/uploads/relminator/platformtest_shoot.rar
Some issues in edge collision of the moving platform though.
SHMUP is my middlename.
http://Rel.Phatcode.net
flash
Administrator
Blue Gene Super Computer
Posts:
13180
Re: Kid Ikaruga
Reply #1 on:
February 12, 2011, 10:55:01 am
I will have a look later mate.
Moving plats can always be a little tricky if you are using a block system for detection. I guess you are using 8x8's (and the plats move pixels). So, handle it the same way you would a scrolling game by isolating the lower 3 bits of the position and using that as a comparison.
«
Last Edit: February 12, 2011, 10:55:46 am by Flash
»
Coding for the love of it!
relminator
Jupiter Ace
Posts:
30
Re: Kid Ikaruga
Reply #2 on:
February 12, 2011, 01:49:35 pm
Thanks buddy.
I'm actually using the 3d engine to draw 2d.
Edge bugs fixed.
http://jafile.com/uploads/relminator/icarus_stage1_1.rar
«
Last Edit: February 12, 2011, 01:54:31 pm by relminator
»
SHMUP is my middlename.
http://Rel.Phatcode.net
flash
Administrator
Blue Gene Super Computer
Posts:
13180
Re: Kid Ikaruga
Reply #3 on:
February 12, 2011, 08:45:38 pm
Looking good.
If I can say one thing (not being able to compare with the original), when jumping and at the top of the jump curve, if you are over half way through a platform, you are forced to the top equating to a slightly larger jump that is obtainable normally (ie. when trying to jump on a wall of the same height).
Coding for the love of it!
relminator
Jupiter Ace
Posts:
30
Re: Kid Ikaruga
Reply #4 on:
February 14, 2011, 05:34:15 am
Thanks for the heads up.
New Build:
http://jafile.com/uploads/relminator/icarus_v_2_0_0.zip
SHMUP is my middlename.
http://Rel.Phatcode.net
headkaze
Administrator
Blue Gene Super Computer
Posts:
7838
Re: Kid Ikaruga
Reply #5 on:
February 14, 2011, 05:52:58 am
Looking good reliminator
Print
Pages:
1
« previous
next »
RetroBytes Portal
Programming
Other Games & Projects
Kid Ikaruga
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 8894 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 15, iCurBoardChildLevel: 0, sCurBoardName: "Other Games & Projects", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 15, iTopicId: 675, sSessionId: "efbe962f3eea95b406fee83375f84b3c", sSessionVar: "b7e00f8c6721", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } // ]]>-->
Search