I personly going to start to create a 3D track editor project soon, which least can been used later to restart a scrapped project.
I was creating a Stunt (from brøderbund) remake using original style graphics (no textures, just polygons) which got halted for 3 years ago, due techinal problems and wrong thing I do. I going to restart the project again from stracht and I thinking using minib3d and a physical engine effected on using BlitzMax (and not before Dark Basic, due the time I used it used to much machine, newest version of DX etc and got stuck).
Now I thinking to create a editor now, that can been used more than one game, also a genenic editor, which is both "Block" mode as well "Free" mode, so you have very much freedom to create the world in simple maner. Some Phyical (which I might need help here) think might been added into the editor.... And I dedicated the whole project would been 100% open source just like the previous 2 Blitz Max games I have created.
PS. The is no time to release or nor if it got finished at all. It just planing stage right now.
« Last Edit: November 21, 2009, 08:58:03 pm by spacefractal »
The Musician for the RetroBytes Portal Projects.