flash · 100735
HK: so you just added a swiWaitforVBlank before pushing IPC values, after the decoding and loading of XM. That was also my idea, even if I wasn't sure it would really work
Right now though it's using the VBlank interrupt on ARM7 to read the IPC values instead of the IPC interrupt method which also seems to fix it.
ldr r0, =REG_IPC_SYNCldr r1, =IPC_SEND_SYNC(0)strh r1, [r0]
I cannot understand quantum physics either.
Changing from using an IPC interrupt to using a VBlank to read values from IPC memory does need a change on the ARM7 side.
Maybe one day we will re-release Warhawk using xm's for music instead [...]
I guess the XM version of the music might take about 4-500kb in 8 bit and POTT music is allways wav
For the facts in the complection screen, can they not been saved, so you dosent need to see same fact again, and then just countinue, just like the gameover screen?
They are saved. There are 34 of them and it remembers the current on in the save data. So, it will take 34 completions before you have seen them all.
No, there are 20 bonus levels hidden in 20 of the 50 levels - you have to find the 'special' place that activates them.
I also think Sokurah need to get his bike game finished I wrote music for too and the october is soon end. Now there is also a Left 4 Dead 2 demo soon ready.
So, have you seen the bonus levels in the demos sent to you? if not.. You may have some fun thereI will send you the Horace DS demo tomorrow!!
I have emailed RobF to try and get news for the release - not heard anything as yet though
So, In the words of Lobo,"Is it ready yet?"