flash · 101136
bugs on the xmas level.... I have removed most of the graphics to black to keep this one secret, so you only se the problem snow platform......Please Note this level is completable as it are, it more visual bugs.
in the goonies level: you can jump to the top left wall and "hide" :-D.
"Game Over" is not the right word when you have completed WW and the whole game, so its should been "the end" or "congratulations".
On the very last screen, "we..." could been changed to something say of eventuelly bonus level if they are missed and some levels still can been unlocked.
Xmas level is perfect.
In "Where's the hyperspace button?": 3-4 times I could not jump on the circle formed platform after jumped on it from the start point. It does not happens each time and not sure why. When it happens he would just walk right, falling and then die. Not sure it by design or a bug.
The fireballs are not random mate.. They follow a strict 16 y pos sequence (as does meteor storm)
I still have a few samples to add, the explosion being one of the - thanks for reminding me though
I did not know what you meant about the 'Halt screen', this you mean the pause menu? If so, there is no way to stop the main music and then resume it.It works really nice on the Bonus Completion screens though. What do you think? Did you want to make it longer for that?
There is no stop feature in XM67Play, You can just stop it after some time. But if you cant stop it, that ok for me then I send you a new tune with abit longe pause (I do that anyway).
[...] when I edited I trought I have stroke the 6 number out :-D, but I did italic it instead :-D.
ldr r0, =Module @ Pointer to module data ldr r1, =ZLibBuffer bl XM7_LoadXM @ Load module
ldr r0, =REG_IPC_SYNC ldr r1, =IPC_SEND_SYNC(0) strh r1, [r0]