flash · 349989
saved by MilkyTracker in the end (and using the same software to convert samples to 8 bit, while I using 16 bit versions under creation)
- Length of samples without loop should be multiple of 4.- The length of the non-repeating part of samples with loops (of any kind) and the length of the repeating part of samples with forward loops should be as stated above.- Length of the repeating part of 8 bits samples with ping-pong loops should be even.
7 - King Kong 1933 Note sure, mightbeen somewhere that midi file posted here? Its a old movie, so should sound like that.
1 - Casablanca <-finished.2 - Gremlins <-missing tune, but looking into this.3 - Goonies <- only kid movie choiced and pretty a good one, just need the music theme fitted in.4 - Back to the Future - missing level (I got designed a level for this one).5 - Hellraiser <- missing tune. Its would been a SFX only tune without music.6 - Ghostbusters <- finished.7 - King Kong 1933 <- nice level (not tested much, but do the abe moving he hands to fast?). Tune still missing and doing using the midi as base.8 - Terminator <- finished.9 - Young Frankenstien <- Not sure should been used? Music would propenty do simular like Casablanca did.10 - Rock Horror Picture Show <- Not sure should been used? Howover the movie contain much music, so one tune could been used, so which one. The TimeWarp is a nice idea to do a rocky MM theme.
All samples is 8 bit and hence some samples can been noisy, but its really a minor problem and only noticeable on some songs and when few instruments is used.
Found some bugs:- In the Goonies level, there is a crunching Block shown as a solid platform just after you jumped up the ladder (after the 3th key).- In Back in the Future level, there is a hidden crunching block as I wrote to you, Flash.