headkaze · 208813
... or a very new twist to the storyline
I've never even played this game before, so I really don't know what's going to happen. Well, yesterday evening after some 20 minutes playing I found a dead body. Then that man was alive again (changed his appearance from a corpse to a living person again) and, even if he isn't walking at all, I could question him. No answers, fortunately
Can you give me more info on this? Which character was it? When he came back alive, where was it? This is a very strange bug.
Sashanan: Welcome to the boards and thanks for the feedback I think I will have the events trigger earlier if you have the evidence up to the next murder in your inventory. If you're interested in helping beta test I can send you out the current game. If you don't have a Nintendo DS you can run it through the No$ emulator.
Ahh okay I found the bug where you can still question characters who are dead. That is fixed now. Also am taking notes of other suggestions. Fixed most bugs reported so far. Thanks for the feedback guys
I do have a DS but it's fully unmodified and I want to keep it that way, so emulation would be my best bet.
Okay spent quite a bit of time implementing loading and saving. This is probably the only thing in C that is harder to do than in asm since you can't just load and save a chunk of memory. Anyway that is a very big and painful job out of the way. So we are very close to finishing now.
I'm curious about that... aren't you using a filesystem? So loading/saving actually shouldn't be anthing else but reading/writing a single C struct to a file, am I mistaken? I'm asking because I've never done that yet and I'd like to know what you did in there...
Are you coding your game using OOP? If so the way I describe is probably the only way to do it in C++.
The way you describe is how I do it, everything is copied into a buffer in another object and then saved to disk in a large chunk.
Sashanan: I'll include you in the next demo send out.- I am considering changing the 4 pieces of unmarked evidence to marked. Still not definite though but I was going to do this originally and since it's been requested aswell I think it might be worth doing. It will make the game much easier to finish (dunno if that's a good or bad thing really). Also considering having more replies to different objects. I'm not sure about this either, I do want to fix the annoying parts of the original but want to be careful not to over do it.
... and also if you collect all evidence it will trigger murders quicker so less waiting around.
You could do a easy and normal version, where the easy version whould been easier to find the items and marked and the hard they are not marked. Items could also been moved a bit around in the easy mode, so you can complete and enjoy the game 2 times (with full story only in normal mode).... Or something like this.
Some more: also when going close to the right end of a room you can walk up but you can't walk down, the opposite of what happens when going close to a bed.- Bentley locked me in his room after leaving (!!!) I couldn't do anything else but leave the game.Hope this helps!