spacefractal · 50075
For Jungool we should do more do the Night Mission ...
Barbarian share most of spectrum code for this port, but a good one. Actually the fighters was used software sprites, not hardware. But the shirts did used a hardware sprite, so they could just changed the color value. The sprite is gone when he falling down. That why it's a bit slow and was no where 50fps, but the game was still fully playable and a fun game too.Ik+ used sprites for two of the fighters and last fighter was software one (hence the blank background behind fighters).
I'm so just wonder where the shirt go when they die..... hehe.
Also the game was originally a C64 game :-): http://frgcb.blogspot.dk/2015/05/barbarian-ultimate-warrior-palace.html
love the graphics you post Lobo, the Warhawk ones are wonderful. I must admit, if I was ever to revisit the 64, a new version of war hawk would certainly be something I would love to do. The original was the first 'real' code that we ever did and looking beck at it now, it could have been so much more.Love the page header graphic. Awesome as always. I cannot use it as it needs to be layer based. If you increase and decrease the width of the browser, you will see how it changes.
There was a lost Hubbard tune found few years ago. A fun happy tune.The game was simple, but was quite scary. Some players does not start with the correct start sub tune, which is not allways the first one.Checkout song length database or use a player that support that database. All songs from the hvsd should been in there.Recently I'm played blue effect to rift. Great horror wave shooter. 3D does not allways works. I'm do have seen 3D version. The original is still best.
OK, bloodyell mate, finished methinks skinning the cat that is Sidweb player, everyone check at http://spitoufs.com/art.html or heads will roll barbarian style.
Looks really good and fits with the design a treat
I'm have the full collection. I'm send the document folder to you soon:https://www.dropbox.com/s/zriuk6p5jwu7787/Songlengths.txt?dl=0