flash · 13776
I just imported a load of assets from Balders (my psion game) and created a little level. Not much there as yet, though input and animation is working.
name = "GREED"; magicWall = 0x14; // also used for ameoba diamondValue = 0x05; diamondExtraValue = 0x0a; randSeed = new int[] { 0x64, 0x89, 0x8c, 0xfb, 0x33 }; diamondsNeeded = new int[] { 0x4b, 0x4b, 0x50, 0x55, 0x5a }; caveTime = new int[] { 0x96, 0x96, 0x82, 0x82, 0x78 }; randItems = new int[] { 0x10, 0x14 }; randProb = new int[] { 0xf0, 0x78 }; objects = new short[,] { { 0x82, 0x05, 0x0a, 0x0d, 0x0d, 0x00 }, { 0x01, 0x0c, 0x0a, 0x00, 0x00, 0x00 }, { 0x82, 0x19, 0x0a, 0x0d, 0x0d, 0x00 }, { 0x01, 0x1f, 0x0a, 0x00, 0x00, 0x00 }, { 0x42, 0x11, 0x12, 0x09, 0x02, 0x00 }, { 0x40, 0x11, 0x13, 0x09, 0x02, 0x00 }, { 0x25, 0x07, 0x0c, 0x00, 0x00, 0x00 }, { 0x04, 0x08, 0x0c, 0x00, 0x00, 0x00 }, };
7085 NextRandom.00 LDA RandSeed1 7087 ROR 7088 ROR 7089 AND #$80 708B STA TempRand1 708E LDA RandSeed2 7090 ROR 7091 AND #$7F 7093 STA TempRand2 7096 LDA RandSeed2 7098 ROR 7099 ROR 709A AND #$80 709C CLC 709D ADC RandSeed2 709F ADC #$13 70A1 STA RandSeed2 70A3 LDA RandSeed1 70A5 ADC TempRand1 70A8 ADC TempRand2 70AB STA RandSeed1 70AD RTS