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Tidemarsh *Release* (After 22 Years) (C64)
Tidemarsh *Release* (After 22 Years) (C64)
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flash
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Blue Gene Super Computer
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Tidemarsh *Release* (After 22 Years) (C64)
on:
December 14, 2008, 07:06:02 pm
Managed to get this transfered from the C64 to the pc...
This was a game bought by Mastertronic to be worked into an Arcadia cabinet at some stage. God knows why?
The game is a fairly simple Robotron inspired game using monochrome graphics and written after Warhawk in 1986.
It is a bit of a marmite game! Some love it and some are not so sure. I have a friend who thinks this, and the follow up (DR. Bazair '92) were the best games I ever coded...
Please let me know what you think? Runs just fine under CCS.
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Last Edit: January 29, 2009, 07:52:28 am by Flash
»
Coding for the love of it!
flash
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Blue Gene Super Computer
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Re: Tidemarsh *Release* (After 22 Years)
Reply #1 on:
December 14, 2008, 07:19:26 pm
Also, there were loads of little messages that would come up on the title screen in the message window - I really cannot remember how the hell to activate them now???
All I can get is "Joystick Port II" for when you press fire in the wrong port (why I never made it just use that port, I do not know??) and the 4 texts for the difficulty levels, accessed by pressing F1-3-5-7, the last really being IMPOSSIBLE. Mind you, a friend called Kendal could complete it on that level.
The game says it was (C) Firebird, though that was just put there when the game was being coded.
Coding for the love of it!
Grapple
Dragon 32
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Re: Tidemarsh *Release* (After 22 Years)
Reply #2 on:
December 14, 2008, 07:57:59 pm
Wow that is soo cool...
Just downloaded it... will play around with it for a while...
Once you cut people open you realise we are pretty much the same.....
Lobo
RBP Team Member
Blue Gene Super Computer
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Re: Tidemarsh *Release* (After 22 Years) (C64)
Reply #3 on:
July 30, 2009, 03:00:58 am
Hah! Just played this one and Bazair, didn't even know of them if I didn't do a random check on gtw64 site today.
They're pretty cool and brutally hard! I like tidemarsh more because of the character but boy, took me a while to figure that I can pick up some stuff (used to shoot them all)! How many levels does it have? I got to like level5 so far.
Bazair is cool too, definitely hardest robotron out there. Is it even possible to to kill those huge stars (btw, those are really cool)? I see a prevalent theme in your games-A) satanic objects/shapes/symbols B) shooting. Very good.
I'm yet to try Tanium and Wabbit, hehe. You should think about porting this Tanium thing to something as it looks good from here (on mars).
Also, unrelated, just played detective while I was at C64...hmmm...cynthia killed by a grand piano, can't remember why I didn't like the reverend.
flash
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Blue Gene Super Computer
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Re: Tidemarsh *Release* (After 22 Years) (C64)
Reply #4 on:
July 30, 2009, 02:13:18 pm
I really would not bother with "Wabbit" mate - it is poo!
Tanium was meant to be so so much more than what it ended up as. I did explain that in the end it was just cobbled together for a quick buck.. Shame it never got the chance to be "Warhawk II".
Dr. Bazair was never finished sadly. Just about all the code was done, but the levels available are just demo levels. This is something I would really like to finish at some point.
Tidemarsh was a fave of mine (I had intended on a Spectrum version at one point). I really cannot remember how many levels it had? More than 50... (could be 100)?
Bazair was a bit of fun and if filled with easter eggs that I cannot remember. One is on the meteor stage, just hold down fire for various messages depending on the level. I liked the platform game on the last section, so I did a few platform only versions.
Glad you took the time to have a play mate.. (well, not a playmate...?)
Coding for the love of it!
Lobo
RBP Team Member
Blue Gene Super Computer
Posts:
3119
Re: Tidemarsh *Release* (After 22 Years) (C64)
Reply #5 on:
July 30, 2009, 05:58:57 pm
Playmate indeed.
Well, I would probably miss these cause I still haven't discovered much of this site/forum (except for covers) but seeing it on gtw64 was cool so I followed from there.
Just played Wabbit, hehe it's not bad actually for a BD clone but why do you have to die while the rock is standing above your head is a mystery!
Tanium is looking well but way too slow movement, it could be fixed into a mighty shooter methinks. Also, tried 'Proteus', good to see the Warhawk when it was infant, the Boss at the end killed everything even itself I think.
But all in all, Tidemarsh can be pretty fun, even though it can get frantic easily due to the size of stuff on screen. I've died on the 5th level simply because you start right on top of the enemy and if you don't move away as soon as the game starts-dead. With a bit of tweaking here and there you can make this move and groove on any platform really.
flash
Administrator
Blue Gene Super Computer
Posts:
13180
Re: Tidemarsh *Release* (After 22 Years) (C64)
Reply #6 on:
July 30, 2009, 06:18:57 pm
I never noticed them on gtw64, just had a look - Sweet!!!
I still think Dr. Bazair'92 would have been my fave if only I had put enough time into the levels rather than scrapping it so far in
Perhaps I should release the level editor in a usable form?
Hmmmm...
Coding for the love of it!
Lobo
RBP Team Member
Blue Gene Super Computer
Posts:
3119
Re: Tidemarsh *Release* (After 22 Years) (C64)
Reply #7 on:
July 30, 2009, 06:45:52 pm
Dude, definitely release something for tinkering masses.
Bazair is cool I just find it a bit harder without enough strategy elements, probably (again) because of the limited space and size of the sprites (plus I'm still not sure if them STARS can be killed, need some tweaking there). That said, it's quite close to Tidemarsh but I prefer the later simply because it was easier for me.
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