List of Music for MMLL and The Detective Game....

spacefractal · 7302

Offline spacefractal

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on: September 09, 2009, 11:57:23 pm
Due I creating tunes I gonna think I need a work list what I missing and should do...

By now I have a ingame tune working for The Detective Game (played after the murder) and the title tune for MMLL.

I plans to do a ToccataAndFugueInDMinor (I love that classic) using a church organ like sound for MMLL and also a percussion/drums (and mightbeen a instrumet at well) only tune for the Jungle levels.

Not sure about the exit level jingle? I think about it.

Possible to do a general movie theme for all movie levels (cavern like theme)?

For both how much total memory do I have. TDG XM is about under 800kb now, but it does nearly only use 16bit samples and some can convert to 8bit without issues I guess if any problems.
« Last Edit: September 09, 2009, 11:59:41 pm by spacefractal »

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Offline headkaze

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Reply #1 on: September 10, 2009, 02:23:56 am
Current size of TDG is 1.75 MB including the latest xm you sent today. I would like the final binary to be about 3.5 MB so there is still quite a bit of room left.

BTW Thanks for the xm you sent today. I know it's a WIP but I really loved the .mp3 version you sent on Tuesday. I like how it's simple because it's the ingame music has to be non-distracting. I really think it was perfect and all it needed was the bass section to go on for longer. Anyway I will see how the final is before anything. Thanks SF!



Offline spacefractal

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Reply #2 on: September 10, 2009, 08:22:13 am
I really only want a tune list I missing for the games.... Not so much comments, which still can go for the TDC and MMLL dairy threads.

I get the tune more simple, due I added some (shared) instruments in the XM version, but I do turn it a bit down to more simple.

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Offline flash

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Reply #3 on: September 11, 2009, 10:17:17 pm
OK,

Music for MMLL.... The list...

Done
Dark.xm - slighlty creepy tune
Egyptian.xm - sandy levels
Piano.xm - plinky general tune
Space.xm - for spacey levels
Spectrum.xm - original tune
Title.xm - Mix of blue danube
Toccata.xm - general tune

Need work/replace (You said so SF)
Miner.xm - general all-purpose tune

Needed (lost levels - so far)
Jungle.xm - jungle based mix
French.xm - french sounding jingle for 'Channel Tunnel' Level

Needed (Movie levels)
Action.xm - action tune
Romance.xm - romantic tune
Horror.xm - Hellraiser!!
Timewarp.xm - Rocky horror based tune.
Goonies.xm - tune for goonies level..

Other
End.xm - Completion tune
Gameover.xm - end of game tune

I think that it is, I know I am not much help

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Offline flash

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Reply #4 on: September 11, 2009, 10:17:59 pm
May have to condense or cut these down a little LOL..

Sorry!!

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Offline spacefractal

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Reply #5 on: September 12, 2009, 03:31:40 pm
I diddent see that post. Thanks.

for miner.xm I think I need more work on that and also to save memory (want that to been under 200kb like other tunes).

I have extended dark.xm a bit, and email that soon.

I think there would been mix of Alley Cat to Down the Pit level (at least) and a another tune with shared instruments using original MM level for other carvern levels (if Alley Cat not been used on all?). The graphics style is the same, so instruments need to been the same here (hence no need to do 2 xm's with same instruments in this chase).

All Movie Levels would as I said been snippets using a shared XM (otherwice it hurry take too much memory here).


If done a 2001 movie level, use title.xm on that too :-D. The tune actuelly got used very much in that movie too.
« Last Edit: September 12, 2009, 03:34:56 pm by spacefractal »

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Offline flash

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Reply #6 on: September 12, 2009, 04:01:24 pm
I do think the movie levels need to have their own music style? rather than a mixed xm.

But, we will see how we go with space on doing the main 20 levels first, so don't worry too much now.

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