RetroBytes Portal
Programming => Other Games & Projects => Topic started by: relminator on September 19, 2012, 07:46:30 am
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Fuzed DS BETA 0.01
(http://www.rel.phatcode.net/MyProgs/fuzed-01b-screen.png)
DL:
http://rel.phatcode.net/junk.php?id=127
Code: Relminator( Richard Eric M. Lope )
Most of the Art: SpicyPixel.Net (Marc Russel)
Some art are ripped. Sorry.
Platform and Instructions:
- Nintendo DS
- Just copy "Fuzed.Nds" on your flashcart and play.
- Or you can play it in an emulator like No$GBA or DesMuMe.
- Or you can double-click "emulator/runfuzed.bat" to play in Windows.
Game Type:
- Puzzle Platformer
Gameplay:
- Rescue all the Pink Snipes and go to the exit.
- You're a blue-bombing-magic-wielding-beer-bellied-bad-ass-creature.
- Magic can only be used after collecting it.
- Bombs can only be used after collecting it.
- Use the different types of blocks to solve levels.
- Try to run the demo to see the gameplay.
- Basically a bastard son of Solomons's key, Moai Kun, Mario and Bomberman.
Controls:
- [A] Jump
- Normal Short range Attack
- [B + DOWN] Place Bombs
- [X] Cast terrain following magic
- [X + DOWN] Cast gravity based magic
- [Start] Pause
- Pause mode
- [ARROWS] Survey the level
- [Shoulder R] Zoom out
- [Select] Give up on a level
Notes:
- Choose "Run Demo" on the title screen to see the gameplay.
- Some Enemies are not killed by your normal attack
- All enemies can be killed by either:
- Bombs
- Magic
- Blocks falling or blocks being thrown
- Use Blocks to solve the puzzle
- 4 types types of special blocks
Type 1 = Soft (Light Orage )
Can be destroyed by normal attack
Can be destroyed by bombs
Cannot be pushed
Not Affected by gravity
Type 2 = Soft (Light Brown )
Can be destroyed by normal attack
Can be destroyed by bombs
Can be pushed
Affected by gravity
Can destroy enemies by falling on them
Type 3 = Hard (Dark Red )
Cannot be destroyed by normal attack
Normal attack throws them left or right
Cannot be destroyed by bombs
Can be pushed
Affected by gravity
Can destroy enemies by falling on them
Can destroy enemies by being thrown on them
Type 4 = Vanishing (Dark Green )
Cannot be destroyed by normal attack
Cannot be destroyed by bombs
Cannot be pushed
Not Affected by gravity
Vanishes 1 second after you step on them
To Do:
1. Extras
-> Map Editor
-> Encyclopedia
2. Options
-> Remap control (Almost done)
-> Replay system (done but not implemented)
3. Start Game
-> New Game
-> Continue
-> Stage select to already solved stage
4. Misc
-> Screenie of level on solved stage menu
BTW, do you think this would be good enough on the Droid market?
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Another amazing game relminator. Nice use of 3d. I love all the sine wave and copper effects too. Very cool 8)
PS You forgot to add me to your greetz :'( (yes I'm the type of lamer that will read through an entire scrolly lol)
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It is very nice.
I have not had a chance to really play as yet, but the 3dsXL is now running homebrew with a beta aceKard firmware - so, I certainly shall have a play.
The only thing I think it needs is something in the bottom screen - anything would be sweet. (don't slap me ;) )
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Headkaze: I knew I forgot someone.LOL. Will add definitely.
Flash. Kind of frustrating if you can't figure out the levels though. My daughter 11 years old is pestering me to solve stage 16 for her.
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I am sure I can figure out the levels lol.
Ps. Regarding droid. Yes, it would make a nice droid game but it all comes down to the same problem - control.
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Im are not still not played the game, howover I give feed back later this week.
The biggest issue you would property see on Android, that would been game controls as Flash said. In my own game (Greedy Mouse) I did avoid multi touch with purpose and actuelly its works fine without that, so I diddent even use that for iOS version of the game (its was not needed at all). Howover you can limit devices on Google Play so the device do require Multitouch to run the game (and also early devices also have some multi touch issues as well and could slowdown the game very much).
So its all depend how the controls could perform on a touchscreen (and eventuelly external iCade as well Xperia Play support.
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Thanks guys! I have yet to DL the android NDK though (really slow connection here).