RetroBytes Portal
Programming => Other Games & Projects => Topic started by: relminator on February 12, 2011, 09:55:36 am
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I'm currently helping some peeps with their kid icarus remake:
http://jafile.com/uploads/relminator/platformtest_shoot.rar
Some issues in edge collision of the moving platform though.
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I will have a look later mate.
Moving plats can always be a little tricky if you are using a block system for detection. I guess you are using 8x8's (and the plats move pixels). So, handle it the same way you would a scrolling game by isolating the lower 3 bits of the position and using that as a comparison.
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Thanks buddy.
I'm actually using the 3d engine to draw 2d.
Edge bugs fixed.
http://jafile.com/uploads/relminator/icarus_stage1_1.rar
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Looking good.
If I can say one thing (not being able to compare with the original), when jumping and at the top of the jump curve, if you are over half way through a platform, you are forced to the top equating to a slightly larger jump that is obtainable normally (ie. when trying to jump on a wall of the same height).
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Thanks for the heads up.
New Build:
http://jafile.com/uploads/relminator/icarus_v_2_0_0.zip
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Looking good reliminator