RetroBytes Portal
Programming => Gameboy Advance & Nintendo DS Coding => Topic started by: headkaze on February 25, 2009, 12:01:45 pm
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This version of grit adds an option (-mp) which allows you to specifiy the palette number for map's. This is handy if your using 16 color tiles and need to share a palette and the palette isn't at entry 0.
Just copy the files over C:\devkitPro\devkitARM\bin
To use palette 15 for example add the following to your grit file
-mp15
Thanks for Jasper for the help getting grit to compile.
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Another grit update that adds a command line option called "-fha" which means to output the header file in assembly format. So instead of having to copy and paste lines like
#define Level1TilesLen 49152
We can add the following line to the top of warhawk.h and the "-fha" option to all of our .grit files
#include "..\build\Level1.h"
Now we don't need to update the #define's in warhawk.h
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Welldone mate, that will certainly make things easier.