Genius Greedy Mouse (Released)

spacefractal · 103956

Offline spacefractal

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Reply #150 on: February 20, 2012, 06:42:12 am
[LINK REMOVED] and now began to design some wacky levels.

I gonna thinks those areas should named someting different as well some level names? There is a little playground tiles on the Wacky village area which would been removed later. Also you does not need to require 12 stars to go back to main villages anymore (except the first area), but you still need 12 stars to open the next two areas.

One of the lastest fun level I created is inspirated from Mini Sweeper :), so inspiration have came from various games yet.



also of course some unfairness have been removed and its contains 48 levels so far.

PS. The none clay floor from Area 3+ (seen on this screenshots) is just a fun test, its will been changed later.
« Last Edit: March 11, 2012, 07:36:42 pm by spacefractal »

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Offline flash

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Reply #151 on: February 20, 2012, 09:43:07 am
Looking good. I will grab today and see if I can get that last star I need to progress. Will leave you some feedback later.
« Last Edit: February 20, 2012, 09:43:33 am by Flash »

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Offline spacefractal

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Reply #152 on: February 20, 2012, 02:53:29 pm
which star is you missing? There might been some unfair star on some other levels, but I hope I got fixed them all. I guess you trying to get all 4 stars from each levels? Also if you missing a start on on main area, that mean I might have added a level (I guess you allready have seen them).

Also you now allways get one star to complete a level, so you no longer can get nothing (except if you was so bad you got under 100 pts on that). Its was not really fair.


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Offline flash

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Reply #153 on: February 20, 2012, 03:01:40 pm
Not missing a star, just need one more to access next area. I have several levels that I only got two stars on, so just need to give them another go. Sadly, they are all more involved levels with many tasks and not the easier quicker levels.

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Offline spacefractal

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Reply #154 on: February 20, 2012, 03:26:19 pm
ah, ok. that mean they cant been dull like sucker, hehe? Of course medium require more tasks. Sometimes I might have do a level a bit too big? But I did have reduced some of them recently (one or two versions ago me thinks).

In normal gameplay you should get 3 stars for getting fat and 4 if you did not died (or rarely even you did once on few levels, its depend where you died). There is no penaty at all if you died after got all chesses.


Also min 12 stars from a area unlock the next 2 areas, and you can now return without getting 12 stars (but does not unlock the next to areas throught).

PS. Face in medium area (Area 3) was such a level that got a bit smaller. Center in Area 3 did required a bit too many tasks as well me think. So yes I did reduced some of them.
« Last Edit: February 20, 2012, 03:43:38 pm by spacefractal »

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Offline spacefractal

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Reply #155 on: March 07, 2012, 01:35:23 pm
65 levels so far :-D (village levels not counted).

I created wacky area finished as well a another area, which can been unlockable if got 6 stars in main level (typical after area 2).

Those bonus areas I trying to keep all levels on one theme, here I created 7 levels on a "diamonds & stone" variant and only used dirt, walls, balls and cheeses. Unlike regular levels, you need to chase all cheeses before you can exit. You cannot die on those levels, but you can still been blocked. Of course you can still collect stars to easier to unlock future bonus areas (I planning 2 more). The next theme is property classic labyrinth theme.



Howover I still not sure what those different areas actually should been named.
« Last Edit: March 07, 2012, 01:37:38 pm by spacefractal »

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Reply #156 on: March 07, 2012, 07:42:03 pm
today I also made a litte public annonce in the glbasic thread, since I want more level beta testers:
http://www.glbasic.com/forum/index.php?topic=7789.0

So the game is no more that secret anymore.... (but wait to move this thread, due executables need to been removed from this thread, since those is not public yet).
« Last Edit: March 07, 2012, 07:44:11 pm by spacefractal »

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Offline spacefractal

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Reply #157 on: March 11, 2012, 05:15:53 pm
Can you guess which game I took inspiration for this water level (which would been in bonus section two, since its very maze over it):


The level its should would been too easy as a regular level, buts excellent as a bonus level, hence its would been unlockable bonus level (there is minimum 7 total, most is various classic mazes).

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Offline flash

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Reply #158 on: March 11, 2012, 06:42:42 pm
It reminds me of Rally-X meets Jungool...

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Offline spacefractal

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Reply #159 on: March 11, 2012, 06:57:20 pm
hehe  :). On Commodore 64 its was a clone with name "Radar Rat Race", which is pretty very close refer for this game as well, so mightbeen I should do a remake of that? hehe.
« Last Edit: March 11, 2012, 07:13:31 pm by spacefractal »

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Reply #160 on: March 18, 2012, 04:32:09 pm
More more placeholders is now going to been replaced with clay tiles and a new floor today. hurray. I also registred the title at Apple (but could not do at Google, but not checked with HP yet). So we have around 2 month to complete (all features is done, only need design 9 levels as well few various none game features, which might been included or not).

But after work today we actuelly only have Wacky 2 area to been completed, all 4 bonus areas is now finished.

Howover I do need help to which kind of music (royalty free or small license) which should been used, since I not planning to doing that my self this time (but music is really not needed at all as well, so none important).

Also I would also want to have a very great description of the game, which I could sell under various stores on various platforms. Some of you can help me with that? Here Ben or Micheal or Soren is property much better than me.

The game final total levels would been property 80 levels in v1.0 (if Wacky 2 Area got 9 levels). I might not use all levels in v1.0, but waiting for v1.1.
« Last Edit: March 18, 2012, 04:33:55 pm by spacefractal »

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Reply #161 on: March 21, 2012, 09:40:53 pm
I have removed all links now, so its completly fine if you move this to "Other Projects" now. As I read there is no more personal thing and binary anymore. So fell free to do that, the game have been annonced in the glbasic. So no secret anymore and some of those screens is fun to watch what it have been happens when I started on that for public.

I do still really want some help around description (etc, ok if you remove realname in last post, but I guess its no secret here, hehe).

Here is the lastest screenshot (planning in light version of the game with around 15-21 with many modificed or reduced levels, so not 100% from paid version):



tomorrow of freday I see I send a new iOS and Android build with new content and more finished clay tiles.

PS. Please Note to public users, there is still a lots of placeholder graphics which is ongoing to been replaced.
« Last Edit: March 21, 2012, 09:43:09 pm by spacefractal »

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Reply #162 on: March 22, 2012, 08:21:03 pm
OK I trying to start some description, I guess there is a lots of spelling and such....



GREEDY MOUSE is a clay based puzzle game with focus to solving.

In a clay based underground world, there is a mouse living. The mouse is very hungry and is going to been greedy. So you want to eat all cheese there exists in various mazes, which many cheeses is got puzzled behind various items. So can you solve the maze and get all cheeses, so you become fat to get your 4 stars in each level?

Unlike many tile games of this style, there is a little twist:
- You cannot move your mouse while a item is moving.

This little twist element reaction and general action, so you are need to thinking and solve various mouse when you stepped correct and not got blocked or trapped. All cheeses is possible to been eaten, but not all is required to complete a level (but you often not got 4 stars of course). Also 4 stars from each level is also not required to complete all levels in this game!

Featuring:
* 80+ various puzzles levels
* Many fun objects to been pushed and even can got pulled
* smash your way thought the puzzled mazes
* Mouse can been fat (which mean double scoring and better 3 and 4 star reward)
* no fast reaction required
* no reset when you got died, your mouse is just respawn again on the start spot
* Very sharp real clay based graphics
* Supporting all resolutions, including "The New iPad"


Something I missing and could been better?
« Last Edit: March 22, 2012, 08:22:38 pm by spacefractal »

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Reply #163 on: March 23, 2012, 12:50:46 pm
Radar Rat Race was the first game I bought for my C=64, also one of the few that had endless replays inside my brain when trying to sleep after playing it way too much (based on Atari's Rally X, but perfect balance between enemies and player characters made the Rat Race the better game).

Can see that the whole is not a remake, but looks like a really nice tribute on that level! Still "smart"-phone free me (seriously, a lot of the people carrying them are from the dimmest and most rude percentiles of the human overpopulation) probably won't get to see it.

Looks really nice.

Also a question for the developer team, an i-device carrying rock and roll friend likes platform games, but the last time I recommended Jungool to someone of a similar persuasion, the person concerned told me it wasn't even on the Japanese "i-Store" (sorry, I prefer "shop" and always will). Being strongly opposed to Apple's bullshit propaganda, I don't care to check it myself, but is it true?
« Last Edit: March 23, 2012, 12:58:45 pm by Zzaped! »



Offline spacefractal

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Reply #164 on: March 23, 2012, 05:42:52 pm
here I want to hear Flash and Headkaze why Jungool is not on Japanse AppStore if your refer that? good one. After looking in iTunes connect I think its a Japanese Tax issue here. They need some info. Here im not sure I can do the same as well for this game....

And yes. The gameplay it self is still Greedy Mouse and those enemy mice does not move (somewhere like the bonus level). So its nothing like a remake (but could been fun), but yes just a little tribute to that level (just like I did for the pacman level). There is five of them with different cheese placement and got harder to get them before water drown you.

Also this game would release to iOS, WebOS as well Android. Desktops version will fellow later. So this is not a exclusive iDevice game. Its designed as a multiplatform game.
« Last Edit: March 23, 2012, 08:46:54 pm by spacefractal »

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Reply #165 on: March 27, 2012, 11:04:59 am
In a bit of a messy state, from a client cancelling my work on the same day (within their rights because I'm a contractor), two bag-snatching incidents (never got anything back), lack of cooperation from a senior policeman on the occasion I saw the thieves (not Japanese, pretty sure I've seen the second one, too), and the earthquake (believe me, if you've not experienced anything like it, you've no idea), but won't labour all that.

This is the wrong thread, but I feel like a bit of a fool for recommending Jungool to people here because they can't even see it listed, let alone buy it. My fault, I know, but not being an iPerson, I have little idea how the whole thing works. Seems to me that this is an ideal market for a bright roundel platformer, most gamers here still like that kind of thing. As I said before, if it's a language problem or similar, I really appreciated the other games (and local friends and acquaintances particularly liked the visual style of MMtLL, although several complained in terms like 'It's not Mario'), so if it only takes time within reason, will help if I can.

Serial minor earthquakes right now, used to be nonchalant about them, not any more.

Spacey, the puzzly RRR tribute looks very nice.



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Reply #166 on: March 27, 2012, 11:13:44 am
its more a tax issue and I guess its can been fixed..... So hopefully we see its on Japanse store as well :-D. I cannot do anything, since its a another dev account (that one HeadKaze use).

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Offline flash

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Reply #167 on: March 27, 2012, 12:12:30 pm
This is the wrong thread, but I feel like a bit of a fool for recommending Jungool to people here because they can't even see it listed, let alone buy it. My fault, I know, but not being an iPerson, I have little idea how the whole thing works. Seems to me that this is an ideal market for a bright roundel platformer, most gamers here still like that kind of thing. As I said before, if it's a language problem or similar, I really appreciated the other games (and local friends and acquaintances particularly liked the visual style of MMtLL, although several complained in terms like 'It's not Mario'), so if it only takes time within reason, will help if I can.
That is SO strange,

We have sales from Japan, Korea, China, in fact, every iTunes store there is. So, I can 100% say, 'it is available in ALL iTunes stores'. Why your friends cannot find it is a mystery.

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Reply #168 on: March 27, 2012, 02:09:06 pm
That was last year, perhaps the situation has changed, and, though I don't like the iEcosystem, I may or may not be part of it, but if I were, would do my work as consciensiously as for any other outfit ('cept weapon mfrs &c.) 

OK, I don't mind correction and never made a strong assertion here, sure don't deserve thetone of the reply, so post a screenshot of the listing for Jungool on the Japanese iShop.



Offline headkaze

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Reply #169 on: March 27, 2012, 02:22:07 pm
We're definately on the Japanese store as we've had a review from there.



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Reply #170 on: March 28, 2012, 12:51:58 am
sure don't deserve thetone of the reply,
Sorry, I am sure I never meant to sound obtuse.

(I have no idea how to access the jap store as searching is not always by english names)

Japanese text in review translates to 'For the first time so fun!' (or there abouts)
« Last Edit: March 28, 2012, 01:00:23 am by Flash »

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Offline spacefractal

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Reply #171 on: March 28, 2012, 05:41:18 am
would been nice to split the japanse thread issue, since its can confuction the talk between this issue and greedy mouse. Mightbeen?

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Offline flash

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Reply #172 on: March 28, 2012, 09:36:21 am
Sorry about that.

Right, back to greedy mouse.......

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Offline spacefractal

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Reply #173 on: March 28, 2012, 01:33:51 pm
hi all ok, its was actuelly a nice issue, since I noticed there is some different thing to do in japanse and nice to aware about it.

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Offline spacefractal

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Reply #174 on: March 30, 2012, 10:39:39 pm
GREEDY MOUSE is a clay based puzzle game with focus to solving.

In this clay based underground world, there is a mouse. That mouse is very hungry. That mouse want to chase and eat any cheeses it can get in its way. Howover the mouse is confusion how to get them due all those wierd items. Some cheeses might even located on a wall, just confuction the mouse even more.

This game is a puzzle game with no reaction focus at all (except few water based level, where time can been a bit strict, but still fun to race). Unlike many games with this style, you cannot move your mouse, and only one item is moving as well.....


Featuring:
* 96 levels and 11 villages
* Very sharp real clay based graphics
* Many fun items to been pushed and some even pull after you
* smash your way thought the puzzled mazes
* Mouse can been fat (which mean double scoring)
* no fast reaction required
* no reset when you died, your mouse is just respawn again on start spot
* Supporting all resolutions, including "The New iPad"


Is this sound better and is some grammatic and spelling errors here and there?

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Offline spacefractal

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Reply #175 on: April 01, 2012, 10:06:17 pm
I gonna think we should go this direction with the graphics:



Hower its a bit tolate with a April fool in danish time, but funny photoshop filter, hehe.

Mightbeen the Konami Code could been used to invoke that graphics, hehe.

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Offline flash

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Reply #176 on: April 01, 2012, 10:10:42 pm
ha ha ha ha...

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Offline Sokurah

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Reply #177 on: April 01, 2012, 10:21:12 pm
Y'know, april fools jokes should "be announced" before noon (frokost) or they're not really accepted. :)

Oh, and Allan, remember to changes that "Stjerner" at the top to "Stars" before you're done. ;)



Offline spacefractal

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Reply #178 on: April 02, 2012, 06:00:36 am
It's because its used the danish language file and not the english one. All level names is still in english and is still yet to implement a multi language for level names as well. Howover there is not many words used in this game and have tried to use so few as possible.
« Last Edit: April 02, 2012, 07:37:26 am by spacefractal »

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Offline spacefractal

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Reply #179 on: April 16, 2012, 09:04:16 pm
have some of you brought a "The New iPad" so I can got Greedy Mouse tested on (and how its perform on its Retina screen)?

« Last Edit: April 16, 2012, 09:21:48 pm by spacefractal »

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