Recently im got played all level again on my iPad 3, and im still proud what we did since that. Of course im did found few issues, but nothing gamebreaker.
- In the pinball level. After you lost all your balls, its actuelly possible to move all the way up to the playfield without the plunger. When inside, then you stuck.
This is a fun bug, and thinks very few will try that one. This also took some tries to do this.
- Im just got my Mogo controller today and played it again with it. Here its would been nice if Waga could been moved analoge, but not required. Its was designed as 100% digital input. Howover you cant use analoge up/down in the menues, but the digital pad works there. Strange.
- Could been fun if camera and controls could update 60fps for more precision, but rest of the game (include wagga could still been 30fps as its designed to been 30fps). Just a idea. Nothing to been implemented :-).
None of the issues do require a update. Just to mention im still like the game, even its free without ads. If its ever come to example OSx, then the game could show more of the graphics, also zoom out about double. In that way, none of the graphics would been look "blurry". Its does still look nice with iPad 3 retina.
PS. Now im have the glbasic source code, im will look on MFI game controller support for three of the games (Greedy Mouse, Karma Miwa and CatchOut).
« Last Edit: April 10, 2015, 06:59:53 pm by spacefractal »
The Musician for the RetroBytes Portal Projects.