flash · 11332
mov r0, #REG_DISPCNT @ Main screen to Mode 0 with BG0 & BG2 active ldr r1, =(MODE_0_2D | DISPLAY_BG0_ACTIVE) str r1, [r0]@ Front.png to here ldr r0, =REG_BG1CNT @ Set main screen BG0 format to be 32x32 tiles at base address ldr r1, =(BG_COLOR_256 | BG_32x32 | BG_MAP_BASE(0) | BG_TILE_BASE(1)) str r1, [r0]@ Back.png to here ldr r0, =REG_BG2CNT @ Set main screen BG0 format to be 32x32 tiles at base address ldr r1, =(BG_COLOR_256 | BG_32x32 | BG_MAP_BASE(1) | BG_TILE_BASE(2)) str r1, [r0]