Kid Ikaruga

relminator · 6970

Offline relminator

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on: February 12, 2011, 09:55:36 am
I'm currently helping some peeps with their kid icarus remake:

http://jafile.com/uploads/relminator/platformtest_shoot.rar


Some issues in edge collision of the moving platform though.

SHMUP is my middlename.
http://Rel.Phatcode.net


Offline flash

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Reply #1 on: February 12, 2011, 10:55:01 am
I will have a look later mate.

Moving plats can always be a little tricky if you are using a block system for detection. I guess you are using 8x8's (and the plats move pixels). So, handle it the same way you would a scrolling game by isolating the lower 3 bits of the position and using that as a comparison.
« Last Edit: February 12, 2011, 10:55:46 am by Flash »

Coding for the love of it!


Offline relminator

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Reply #2 on: February 12, 2011, 01:49:35 pm
Thanks buddy.

I'm actually using the 3d engine to draw 2d.

Edge bugs fixed.

http://jafile.com/uploads/relminator/icarus_stage1_1.rar
« Last Edit: February 12, 2011, 01:54:31 pm by relminator »

SHMUP is my middlename.
http://Rel.Phatcode.net


Offline flash

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Reply #3 on: February 12, 2011, 08:45:38 pm
Looking good.

If I can say one thing (not being able to compare with the original), when jumping and at the top of the jump curve, if you are over half way through a platform, you are forced to the top equating to a slightly larger jump that is obtainable normally (ie. when trying to jump on a wall of the same height).

Coding for the love of it!


Offline relminator

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Reply #4 on: February 14, 2011, 05:34:15 am

SHMUP is my middlename.
http://Rel.Phatcode.net


Offline headkaze

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Reply #5 on: February 14, 2011, 05:52:58 am
Looking good reliminator