Wabbit (Oh Dear) (C64)

flash · 12081

Offline flash

  • Administrator
  • Blue Gene Super Computer
  • **********
    • Posts: 13180
on: December 14, 2008, 09:07:28 pm
This was a game that was actually released (all be it on Commodore Disk User)

It was a terrible game really and was written before Warhawk and any others here!



See the "Big E" in this level - This was the name of a friend who worked on Warhawk.

« Last Edit: January 29, 2009, 07:49:32 am by Flash »

Coding for the love of it!


Offline Grapple

  • Dragon 32
  • **
    • Posts: 60
Reply #1 on: December 15, 2008, 08:27:55 am
Hehe, A boulder Dash clone? looks fun...

Once you cut people open you realise we are pretty much the same.....


Offline flash

  • Administrator
  • Blue Gene Super Computer
  • **********
    • Posts: 13180
Reply #2 on: December 15, 2008, 09:13:06 am
It's not...

You cannot stand under a rock for more than a second and the rocks do not roll and cannot be pushed!

It is a bit Poo!

Coding for the love of it!


Offline Grapple

  • Dragon 32
  • **
    • Posts: 60
Reply #3 on: December 15, 2008, 09:57:09 am
Haha... OK... Have to test it as soon as i get home to the Breadbox... :)

Once you cut people open you realise we are pretty much the same.....


Offline flash

  • Administrator
  • Blue Gene Super Computer
  • **********
    • Posts: 13180
Reply #4 on: February 10, 2013, 07:36:11 pm
Just found the Commodore Disc User edition that this game was featured in.

Coding for the love of it!


Offline spacefractal

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
    • Posts: 4138
Reply #5 on: February 17, 2013, 09:09:45 pm
Im wasent aware of this game. Its seen its could been fun to do a another bonus area for Greedy Mouse using some of leveldesign from this game, hehe. I have not tried it yes, but could been fun as a little geatures....

The Musician for the RetroBytes Portal Projects.


Offline flash

  • Administrator
  • Blue Gene Super Computer
  • **********
    • Posts: 13180
Reply #6 on: February 17, 2013, 10:14:47 pm
Feel free  lol.

Coding for the love of it!


Offline spacefractal

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
    • Posts: 4138
Reply #7 on: February 18, 2013, 07:52:16 pm
yes its a bit poo, just tried this game in the emulator (I was never aware of this game for some reason or skipped it. you move someware to fast and too easy to been killed, cause its unneccetly hard (gosh we have savegames uses in emulators).

Howover its could still been fun to use with the 5th bonus area in Greedy Mouse property with named "Wabbits Bombs". There is few changes of course. I will use balls as a stone. If you are to slow to move away under a stone, the stone will change into a bomb and then explode. When the bomb explode over you, that will kill your mouse. Im then hope rest of the Greedy Mouse rules can stay, so the rule change only have the stone thing as main focus.
« Last Edit: February 18, 2013, 07:54:38 pm by spacefractal »

The Musician for the RetroBytes Portal Projects.


Offline flash

  • Administrator
  • Blue Gene Super Computer
  • **********
    • Posts: 13180
Reply #8 on: February 19, 2013, 07:26:21 am
Yep. It certainly was a bit pants. It was my first game I coded in asm on the c64 - so, that's my smoke screen. Lol

Also, if you stand under a boulder too long - it squashes you. No idea why I left it like that?

Coding for the love of it!


Offline spacefractal

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
    • Posts: 4138
Reply #9 on: February 19, 2013, 08:21:58 am
hihi. its mightbeen because its would been much easier if it diddent......

Im did somewhere similar with "Rally X" in Greedy Mouse with some modicifation as well (same level design, but with water instead of moving ai), so its could been same here.

So its would been fun trying  :)

The Musician for the RetroBytes Portal Projects.