Dr. Bazair '92 (Unrealeased since conception) (C64)

flash · 10630

Offline flash

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on: January 05, 2009, 10:09:30 pm
This was intended as the sequel to Tidemarsh. Why I stopped coding it in 1992 I have no idea???

Well, here is the disk to run the game from emu or transfer to a real C64.

The game is hard and this version has really hard levels - so be warned.

The reason for this is that the levels were just done to test the alien movements and power ups, the game never got far enough to finish the levels. If someone would like to (or knows someone) finish it, all that it needs is the levels (I have a full ASM level editor for the C64 that can be uploaded for use in Vice) and also sound effects and highscore input. That I believe is all!!!



« Last Edit: January 29, 2009, 07:48:59 am by Flash »

Coding for the love of it!


Offline flash

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Reply #1 on: January 05, 2009, 10:15:51 pm
This is a modified and possibly newer version of the game. Wiggy was working on new graphics as some have changed for the better and also some have not been completed! Also, the levels are slighly easier and there are more of them.

On level 1 you are safe from the bugs for a while and also the starmen only track you when you are firing. So, you can time your move from the beginning.



Coding for the love of it!


Offline Grapple

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Reply #2 on: January 05, 2009, 10:38:50 pm
mm, finally... :) i will try it right away.. :)

Once you cut people open you realise we are pretty much the same.....


Offline Grapple

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Reply #3 on: January 05, 2009, 10:48:53 pm
Damn hard game for sure... Level 2... hmm... Guess i have to get it to the real c64 to use a Tac 2... :)

Damn this was fun... And great music to....

Once you cut people open you realise we are pretty much the same.....


Offline flash

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Reply #4 on: January 05, 2009, 10:58:44 pm
I did warn that the demo levels were a bit on the tough side :) Perhaps I will get round to doing some real levels at some point - It is easy and really just a matter of time...

Who knows?

Coding for the love of it!


Offline Grapple

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Reply #5 on: January 05, 2009, 11:03:34 pm
mm as I see it TIME is the problem... why are there so few hours in a day?

Once you cut people open you realise we are pretty much the same.....


Offline flash

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Reply #6 on: January 05, 2009, 11:04:23 pm
something to do with the sun, orbits and the earths rotation...

Coding for the love of it!


Offline Grapple

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Reply #7 on: January 05, 2009, 11:06:59 pm
Hah.. well I guess... Just guess I have to sleep less hours every night... then the days will be longer...  ???

Once you cut people open you realise we are pretty much the same.....