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Apple MacBook as Dev System
Apple MacBook as Dev System
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headkaze
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Blue Gene Super Computer
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7838
Re: Apple MacBook as Dev System
Reply #30 on:
April 17, 2010, 01:46:58 pm
Actually having interpreters in your app is fine, as long as they are not installed onto the iPhone. So I think you could link in a Lua interpreter library and use it internally no problems. That is what I read the other day anyway as Flash and I are looking at adding some scripted parts for the Shamen in the intro levels so I have been reading up on it.
spacefractal
RBP Team Member
Blue Gene Super Computer
Posts:
4138
Re: Apple MacBook as Dev System
Reply #31 on:
April 17, 2010, 03:07:03 pm
as long its internal, its no problems (and it dont compile internal and such). I read the same as well. Elsewise its would been pretty hard to create rpg games without scripting in some art.
Lol, I think this game is still secret, includning the name (even its not very much), this thread is on public area.
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Last Edit: April 17, 2010, 03:41:17 pm by spacefractal
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The Musician for the RetroBytes Portal Projects.
Zzaped!
Atari 800XL
Posts:
183
Re: Apple MacBook as Dev System
Reply #32 on:
April 18, 2010, 12:55:27 pm
Oh noes, so it is based on a semi-rock semi-techno English band of the late '80s and early '90s? Es are good, and all?
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Last Edit: April 18, 2010, 02:12:30 pm by Zzaped!
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spacefractal
RBP Team Member
Blue Gene Super Computer
Posts:
4138
Re: Apple MacBook as Dev System
Reply #33 on:
April 18, 2010, 03:22:36 pm
my last line comments was to headkaze
, because the game we working on is still secret as well.....
The Musician for the RetroBytes Portal Projects.
Zzaped!
Atari 800XL
Posts:
183
Re: Apple MacBook as Dev System
Reply #34 on:
April 19, 2010, 11:19:31 am
I was able to see that, couldn't resist
ing and making a play on the slip, not a very interesting band but the 'Es are good' line got them a lot of play at big events, and they were called the Shamen
.
You have probably come across the change to Apple's license agreement by now, but if not thought this might be of interest.
http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler
Thread title is flash compiler but it covers more than that.
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Last Edit: April 19, 2010, 01:52:04 pm by Zzaped!
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Sokurah
RBP Member
Cray-1 Super Computer
Posts:
724
Re: Apple MacBook as Dev System
Reply #35 on:
April 20, 2010, 11:34:11 am
I just got my MacBook Pro yesterday.
I moaned over the price of the AppleCare plan when I was at the store, so the guy knocked £50 off the price. LOL.
I haven't opened it yet. I have a friend coming over tonight, to watch Doctor Who, and he's a real nerd/hardware/techfreak, and I'm sure he'd be interrested in pulling all the things out of the box...so I'll let him.
flash
Administrator
Blue Gene Super Computer
Posts:
13180
Re: Apple MacBook as Dev System
Reply #36 on:
April 20, 2010, 11:44:51 am
Let him? ? ? Madness!
The best bit about new kit is opening the box!
You must be all heart!
Coding for the love of it!
Sokurah
RBP Member
Cray-1 Super Computer
Posts:
724
Re: Apple MacBook as Dev System
Reply #37 on:
April 20, 2010, 10:01:57 pm
Yeah, that's me - mostly heart...and a big set of brass ones too.
My friend just buggered off, so I'm on the Mac now - downloading Xcode 3.2.
flash
Administrator
Blue Gene Super Computer
Posts:
13180
Re: Apple MacBook as Dev System
Reply #38 on:
April 20, 2010, 10:08:34 pm
Err... Woot!
Good luck mate
Coding for the love of it!
spacefractal
RBP Team Member
Blue Gene Super Computer
Posts:
4138
Re: Apple MacBook as Dev System
Reply #39 on:
May 05, 2010, 06:15:28 am
http://www.pcworld.com/article/195527/Apple_to_Dodge_Anti_Trust_Bullet_Report_Says.html?tk=rss_news
That Apple have did with the tos changes can have been illigal and monopol., just like what MS did for Internet Explorer, so a least in EU its would been actuelly illigal (MS lost in EU).
Personly I Actuelly hope Apple lost that, so we have a much more fair tos. Etc any tools that talk to xCode, so you need compile the final code your self, should been legal. Any tools that compile directly without xCode should been illigal would been most fair I think).... Also they can't forcing ads companies that way too. Its really a major issue here.
PS. Let see what happens after release of OS4, and I have not actuelly worked on Dreals etc, due music here and I did have a another music project as well (not a game as well).
PPS. Im late with that, sorry, but congra with your Mac, sokky
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Last Edit: May 05, 2010, 06:30:02 am by spacefractal
»
The Musician for the RetroBytes Portal Projects.
Sokurah
RBP Member
Cray-1 Super Computer
Posts:
724
Re: Apple MacBook as Dev System
Reply #40 on:
May 05, 2010, 10:35:11 pm
Quote from: spacefractal on May 05, 2010, 06:15:28 am
PPS. Im late with that, sorry, but congra with your Mac, sokky
Thanks...but shame on you.
...but you can redeem yourself by helping a bit with that damn fmod module when you get back from vacation.
spacefractal
RBP Team Member
Blue Gene Super Computer
Posts:
4138
Re: Apple MacBook as Dev System
Reply #41 on:
May 05, 2010, 10:41:19 pm
Did you not read in the secret game thread? Im home. For mac i did not use fmod and just use blitzmax own, that works fine on mac. I an look on that so our game compile currecly on mac. Pm me (not sure I have the fmod I directly gave you)
I'm home since Sunday, was just a week.
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Last Edit: May 05, 2010, 10:54:17 pm by spacefractal
»
The Musician for the RetroBytes Portal Projects.
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