flash · 100701
Because it looked a little odd to me, also, moving him to the bottom makes it look like he is walking on the sand imho? Also, the head is best suited to floating!Oh, Horace has been changed to make it a good 'race' level and also to make it much closer to the original.
interruptHandlerVBlank: stmfd sp!, {r0-r9, lr} ldr r1, =XM7_MODULE_IPC ldr r0, [r1] mov r2, #0 cmp r0, #0 strgt r2, [r1] blgt XM7_PlayModule ldr r1, =XM7_MODULE_IPC ldr r0, [r1] mov r2, #0 cmp r0, #XM7_STOP streq r2, [r1] bleq XM7_StopModule ldmfd sp!, {r0-r9, pc}
ldr r0, =REG_IPC_SYNC ldr r1, =IPC_SEND_SYNC(0) strh r1, [r0]
ldr r0, =XM7_MODULE_IPC @ Location in IPC for XM7 control ldr r1, =Module @ Send module data location str r1, [r0] bl swiWaitForVBlank @ Wait for vblank to make sure IPC interrupt occurs during vblank ldr r0, =REG_IPC_SYNC ldr r1, =IPC_SEND_SYNC(0) strh r1, [r0]
why do you use Magenta color as the transperancy color? its comon problem when you rotate things, due the color can been changed due antialasing (which mightbeen should been disabled if possible and does not look ugly?)I would elsewise nice to see that bug.
What about if the game was,"Magenta Mark and the case of the Missing Magenta Magnets in the Mysterious Magenta world" ?
haha.I think found a another (can have connection to the another one I found earler):"Hall of the mountain Kong" is now impossible, due you can NOT jump after jumped on the convolver. I guess its the same bug like in "where's the hyperspace button" as well the blagger level. So I guess it happens when he turn on a convolver and then jump is impossible. So big change is the bug allways fixed?
In the Psion game, the flowers were just decoration, and in keeping with the intention of replication, I decided that perhaps it was best that way in this version. It has the nice effect that the level is more 'fun' than frustrating, and also great for a speed-run level.