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flash · 100702

Offline Hydeux

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Reply #120 on: November 02, 2009, 09:21:00 am
I can wait (this is no shmup !  ;)), but you said :
the filesize has slipped fractionally over the maximum that the m3 supports
you probably mean "under" 'cause the game is written to be 24Mb on the menu of my card, whereas the least I have apart from it is "Game & Watch collection 2" which is 64Mb and which works fine.



Offline flash

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Reply #121 on: November 02, 2009, 09:27:08 am
Sorry,

I mean the executable area of the file. This is the area that is loaded and executed when the rom 'fires up!'. This may have a limit that is exceded. With MMLL the executable size is the same as the filesize. With Warhawk, the executable size is around 2.6m of the entire file size.

I think this is where the problem lies and wonder if moving the music out of executable would fix it?

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Offline spacefractal

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Reply #122 on: November 02, 2009, 12:49:00 pm
you could do that, and I think it even works, it could been that as alternative version for problem cards?

There is a lots of music on the game, so it could safe 1-1.5mb? But I did heard the newest firmware got fixed it?

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Offline flash

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Reply #123 on: November 02, 2009, 02:25:07 pm
It works fine on my m3 though? Different firwares appear to have differing executable limits. Firmare can fix this. my M3 is the M3 DS Real, but there are several other cards with the M3 label.

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Offline Hydeux

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Reply #124 on: November 02, 2009, 02:51:48 pm
Mine is also a M3 real, what's your firmware ?



Offline flash

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Reply #125 on: November 02, 2009, 03:39:05 pm
The info screen gives me v4.3h X version? If that means anything?

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Offline Hydeux

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Reply #126 on: November 02, 2009, 04:33:05 pm
???

4.3h is not the last firmware  for M3 (seems to be 4.5 now)

found a link ( http://down.gbalpha.com/GBalpha/Softwares/G6&M3DS-R_E47.zip )to a 4.3h X version, same as yours, but I'm still stuck on the "DLDI compatible" screen...  :'(

everything else works just fine as usual, my sd card is clean and far from full : I just don't know ! (and I'm giving up for today : it's getting on my nerves !)





Offline Hydeux

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Reply #127 on: November 02, 2009, 04:34:24 pm
("never give up" !)

It works fine via DSOrganize !
But now I gotta go and I can't play before tomorrow, life's awful...



Offline flash

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Reply #128 on: November 02, 2009, 04:36:06 pm
Really strange mate..

Well... Main thing is that you have got it working. Why the hell the same card and firmware works here and not with you? MAD!

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Offline spacefractal

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Reply #129 on: November 02, 2009, 04:49:05 pm
Something it strange even with same card (if it not a fake one, which can been diffecent)....

Mightbeen issues like this can been wrote in the readme how to do get this game working when required?

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Offline headkaze

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Reply #130 on: November 02, 2009, 10:23:21 pm
I'm going to do a release soon and move the music outside the card. Not sure if I should bother keeping it compressed now though or just decompress directly from the file system?



Offline spacefractal

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Reply #131 on: November 02, 2009, 10:27:55 pm
it not harm to still have it compressed to save filesize on memory card. The delay is so little no one notice it.

How much music compressed is it?

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Offline flash

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Reply #132 on: November 02, 2009, 11:14:17 pm
I agree..

Compressed is fine unless it all takes so long that it kills the fades? But, perhaps now that EFS is there, this would be an advantage?

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Offline headkaze

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Reply #133 on: November 03, 2009, 12:07:51 am
Okay v1.03 released with music loading from the external file system. We now have a 2.12 MB .nds for the FAT version.. It loads fine, no noticable delay or anything :)



Offline johnnyk

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Reply #134 on: November 03, 2009, 12:55:56 am
hi. just registered to say i was experiencing the same issues with my m3 real as the other poster was having. tried it with the newly released FAT version, and loads great now.
looking forward to trying what seems to be a fine peace of homebrew. thank!



Offline sverx

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Reply #135 on: November 03, 2009, 08:16:40 am
Okay v1.03 released with music loading from the external file system. We now have a 2.12 MB .nds for the FAT version.. It loads fine, no noticable delay or anything :)

Oh! You just gave everyone a chance to use MMLL as an XM player ;)

(a question... was there a bug in the 19th level of the 1.00 release? I'm stuck there... don't tell me I've got to upgrade to latest version and start from 1st level again ?!?!?! ...  ??? ??? ??? ???)




Offline flash

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Reply #136 on: November 03, 2009, 08:33:26 am
No, there is not a bug, just bloody hard.

The hard bit is timing the jump over the tank on the bottom left platform.

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Offline spacefractal

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Reply #137 on: November 03, 2009, 10:38:39 am
I guess the FAT versions still only needed v1.02, since not all cards did have problems? This due all now have easy access to the 8 bit version now. This could catch the people to heard the songs in a normal player instead in the jukebox section. But this time this do NOT bother me, now the game is released.

Howover I do guess its time to release 16 bit versions very soon, but would been rather fun to unlock songs in the jukebox section anyway.  :)
« Last Edit: November 03, 2009, 10:44:19 am by spacefractal »

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Offline flash

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Reply #138 on: November 03, 2009, 10:46:03 am
The requests I have were all for Mp3's

Can these not be made from the 16bit xm's?

People prefer that as they can use then as ringtones, play them in media players, and portable devices.

Also, they can contain album artwork and composer details and track numbers.

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Offline spacefractal

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Reply #139 on: November 03, 2009, 11:04:01 am
They take to much traffic, since they use about 10 times harddrive size than its should. I wont waster harddrive space due that, even I could do that (in 192kb mp3). I do that later time.

Howover I doing prefere a 16 bit sound track of most files anyway, so they are NO secrets, but this is just so people unlock them in the jukebox section instead just that them (I do guess most would do complete the game first).
« Last Edit: November 03, 2009, 11:27:50 am by spacefractal »

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Offline flash

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Reply #140 on: November 03, 2009, 11:27:34 am
I am quite happy to host them.

I really would like the mp3's please.

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Offline Hydeux

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Reply #141 on: November 03, 2009, 11:44:42 am
V1.03 (EFS) works fine now on my M3 DS Real, with the latest firmware, no need of DSOrganize.



Offline sverx

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Reply #142 on: November 03, 2009, 12:39:00 pm
The requests I have were all for Mp3's
Can these not be made from the 16bit xm's?

Using MilkyTracker you can do Wav files from XMs, then you can convert them to mp3 the quality you prefer. So I think people might find interesting to have a chance to download hi-quality XMs (those that were larger and added virtually nothing to the game because of NDS sound features) and convert them using the re-sampler/settings they prefer (bicubic/bilinear interpolation, volume ramping, etc...)

Beside that, well, I also agree we should provide kind of 'basic' mp3 files too... say 192 KHz stereo, done with linear interpolation (FT2 style) and volume ramping of course. Just like I did for my cellphone ;D




Offline flash

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Reply #143 on: November 03, 2009, 12:42:16 pm
I am quite excited about having the music as an mp3 album.. I will be puting it on the Archos and iPhone :)

Some of them tunes are fantastic, personal fave is the highscore and airlock tunes.

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Offline sverx

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Reply #144 on: November 03, 2009, 12:50:25 pm
Some of them tunes are fantastic, personal fave is the highscore and airlock tunes.

I was going to ask for a survey about which levels were the favorites (in MMLL and in MMWW) but I think we should also ask about which tune is the most loved... maybe it's also a good idea to get some more feedback from fellow players :) We could also randomly assign some prizes to voters... e.g. a signed picture of Willy himself :D

« Last Edit: November 03, 2009, 12:51:50 pm by sverx »



Offline flash

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Reply #145 on: November 04, 2009, 07:05:50 pm
I was going to ask for a survey about which levels were the favorites (in MMLL and in MMWW) but I think we should also ask about which tune is the most loved... maybe it's also a good idea to get some more feedback from fellow players :) We could also randomly assign some prizes to voters... e.g. a signed picture of Willy himself :D


A signed picture of whose Willy?
 :D

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Offline sverx

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Reply #146 on: November 05, 2009, 07:33:19 am
A signed picture of whose Willy?
 :D

AHAHAH ;)




calamar

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Reply #147 on: November 07, 2009, 01:15:25 pm
Hello everyone!

First of all, congratulations! You made a great work!

Unfortunately, I am unable to play the game on my Nintendo DSi. I have R4i card and tried it with the EFS and FAT version of the game, but none of them seems to work:

In the lower screen, appears lots of text lines and the last one says:
Quote
23 23 23Fatal error: Large file size!! (Limit 2MBvtp)

And my NDSi freezes.

 :(




Offline flash

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Reply #148 on: November 07, 2009, 01:22:57 pm
This is the only card that the game fail with. Have you tried different firmware?

For some VERY strange reason, the r4i card imposes a limit of just 2megs on the size of a DS homebrew title. MMLL is 2.3megs and excedes that.

This can only be a fault with the current firmware and does not lie with MMLL itself. It may be worth a post in an r4i based forum to see if there is a solution (custom firmware) to this problem?

Have you tried the firmware page linked on our download site (as headsoft)?

Coding for the love of it!


calamar

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Reply #149 on: November 07, 2009, 02:41:33 pm
I've tried with the last firmware, downloaded from de official page and from the one you talk about, but the size limit still appears.

I don't know if there's an official r4i.cn forum but I searched on Google and there are some messages of people asking for the same, but no answer.

Maybe if I contact with r4i directly....

What a pity!  :(