PypeBros · 34938
For the DS, I got the later models (DSi and 3DS), and somehow see the updates of smealum and friends progress, but I can't get real interest towards that platform. First, because of the feeling that running homebrew on them is a constant battle against Nintendo upgrades. Compared to the ease of use of a R4 (clone), breaking one's way accross the security layers of the 3DS is non-trivial and often requires that you have the right firmware with the right cartridge at the right time.
I think there's been a huge missed opportunity for Nintendo over the years. Instead of making it easy for home brewers to write stuff for their hardware they do everything in their power to lock it down. I never could understand why Nintendo didn't embrace the home brew community. I understand the issues with piracy but if they made the hardware available for custom apps then perhaps there wouldn't be a need for hardware like the R4.
I actually really liked the GBA, since it's what got me started in the home brew scene, and then of course, the Nintendo DS. Writing Warhawk DS in 100% ARM ASM with Flash (with graphics by Lobo and music by SpaceFractal) was some of the most fun I've ever had and my first major collaboration. I think schools should be teaching kids ASM using the Nintendo DS. It is such a great way to learn low level programming and assembly. NDS is the last hardware, I believe, to support the 2D sprite system (based in part on the NES hardware), and in addition introduced basic 3D hardware. With Warhawk DS we used the 2D hardware while smealum's impressive Arsenal DS used the 3D hardware. I think later Nintendo hardware removed the 2D system which is a great shame as it's such a great way to learn game programming.
Over the years it has got to the point where I've given up on Nintendo and do not want to support them anymore. I don't like closed systems. I've also moved away from iOS to Android for the same reason. But as far as writing games both Flash and I have moved on from ASM / C++ to C# and Unity. That being said with hardware like the NEXT there are still opportunities to work on limited hardware. For me personally though I want to concentrate on cross-platform engines and not dedicate myself to any particular company or hardware.I do understand the lure of the NDS and so I can't really knock it. It's just a shame that unlike most other platforms Nintendo doesn't seem to think budding developers are a valuable asset to have.
I still have me olde DS loaded with R4 (except when kids are chasing pokemans) loaded with a ton of homebrew, I can do testing if needed.
Some feedback on School Rush would be welcome, indeed. I think the gameplay is almost done now, but it is hard to find people that can have a fresh eye on the game so late in the development. If you can convince you pokemen hunters to have a look at it, I'm curious to know how they reacted to the game as well (after all, 30+ people should only be the target audience for the "hardcade" mode ^^")
just give me the link and I'll try it out
Doh. I just realised that the green "download" button on my blog post wasn't pointing to the the .nds file. Silly me. That's now fixed, and I put the download links for both files on the top post of this thread as well.
The only thing in school rush is the lack of energy bar of the sort, can't tell how long I have to live
perhaps, when you're hit to give it like a 1-2 seconds invulnerability to pass the enemies which are too close to you, otherwise they keep hurting you as it is now
Oh, actually, there is an energy bar. This is the Bilou-blue bookmark on the bottom screen. The initial gameplay for Bilou was more trying to make you think about how to move past enemies and had a puzzle aspect. It is almost inexistant in SchoolRush, though, so I guess I could relax the gameplay a little bit and provide some more invulnerability frames for the player.
Glad you liked it, anyway ^_^ It's an honor from someone who worked on the WarHawk port
Thanks, always nice to hear people remember some work from 300 years ago, or was it just yesterday?
To me, it seems like it was before the latest ice age
Yeah, you completely changed to another platform, now, haven't you ?
Anyway now that I learnt all the SMS/GG secrets I feel I need something new to play with. I'm reading MegaDrive technical documents these days, let's see what it brings
The matter is that by the time I had learnt all the DS and GBA's secrets (LOL) - gbadev community disappeared, and I felt like speaking to the desert.
yeah but I think that not having at least a few people that you can exchange opinion with, ask feedback/support... well, it makes that much harder and less intriguing, even if I agree we mostly do what we do for our own enjoyment...(does that sentence makes any sense?)
I know how you feel. I'm currently working on an arcade game (for actual arcade hardware, so I test using MAME) but I have NO idea how big the community is for things like this, so I'm just plowing ahead with it and trying to make a good game. Maybe there's only 10 people out there that will enjoy it ... but that doesn't really matter as I'm mostly doing it for myself anyway