I havent implemented colour clash on the spectrum version anyway. Not really sure of the best way to implement it TBH. Also, whichever way I was to go, it would be quite a processor intensive effect. so not sure if I will.
Well, C64 is easy to add as it is really just a palette change. There are no actual differences in execution that I can tell (If you find anything - let me know). The only differences were in the levels. For example, Return of the Kong Beast missed the Guardian on the right of the level. So, just minor things at an editor level from what I can tell.
What I would do though is have the spectrum and c64 versions use a different selection of tunes. So, the spectrum has a selection of tunes in 48 and 128 versions, and the c64 uses the sid based ones (you can select music on a per level basis).
Well, should be pretty fun.
« Last Edit: September 23, 2016, 09:37:33 pm by Flash »
Coding for the love of it!