My SidTracker 64 songs (More Songs)

spacefractal · 49703

Offline spacefractal

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Reply #30 on: November 04, 2015, 11:01:08 am
the link is fixed, and also just uploaded the 50hz version of the Reggie song.

Thanks for the comments. Yes the title tune was fun to work with and tried to been a bit different to avoid sound to much circus.
« Last Edit: November 04, 2015, 11:09:52 am by spacefractal »

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Offline flash

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Reply #31 on: November 04, 2015, 12:25:43 pm
It's really good. Makes me wish there was a c64 version to use it in. :(

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Offline spacefractal

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Reply #32 on: November 04, 2015, 01:16:34 pm
Hehe.

im recreated the original Manic Miner C64 version of the song. Here im noticed its used the wrong notes, which annoyed me (im allready wrote about it). But this seen its was sololy on purpose and a reason for that.

Its simply because the C64 original used the major chord section of the song (the second part), while on Spectrum used the minor chord section of the song (the first part). The Sam Coupe version did used both part, which im also recreateed with c64 sid. Here the Coupe like version should replace the Commodore's Little Willy. Im also fell there was no reason to recreate the Commodore's Little Willy, since all songs here are on sid now, instead im did go after the Sam version instead (im liked it very much).

Here im have added that song, but course on the c64 original's sound, and this time so close to the original as possible. Im do not have plan to try to minic the Spectrum sound. Its would not have any purpose at all, since we could just use the original C64 graphics instead on those levels.
« Last Edit: November 04, 2015, 05:25:57 pm by spacefractal »

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Reply #33 on: November 06, 2015, 12:41:51 pm
haha, im got close to the spectrum sound, so im did Smits Ear Bleeder to sound like the spectrum sound. Actuelly more fun than sound like a C64. Im do still have the original C64 version, which mightbeen used. We should call that song something different for the original C64 version....

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Offline spacefractal

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Reply #34 on: November 07, 2015, 12:46:00 pm
Another song added. This is the a bit slower version of the game endning. Its does need do little work on few instrument, but song is there.

Im previous said im wanted to uses the original 64 version, but im do thinks the spectrum like sound is quite funnier to been used (and im thinked im could not emulate it, but im do could it). The C64 version is now named "The Simple Song" and was not a part of MMLL (hence xx).

EDIT: The ending song (Being So Golden) is updated, even its a little bit shorter, its being more fun and more polished.

EDIT2: There is a another FX only song added, its the whale song. Since its not really a song (but more fx sonic), im just remove "song" from the title.

« Last Edit: November 07, 2015, 09:54:11 pm by spacefractal »

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Reply #35 on: November 10, 2015, 04:30:11 pm
im was looking for portering the hiscore tune from Space Harrier over. But im dont thinks im should uses a tune from that game, because we are currectly on a C64, and not on a Nintendo DS (where its worked pretty nice).

Im liked the Wizkid intro scene with a conductor and his cannons. Quite fun idea and a tune, that would works pretty nice for a hiscore scene as well (etc the same tune used in Team 17's Project-X as well).

So im will do a 1812 tune..... (nearly not finished: https://www.dropbox.com/s/4ua82vi4oyynhd1/MMLL-1812.sid?dl=0)

PS. Using Willy as conductor (yes im still love the MMLL coverart) could been fun to see, here just doing as a sprite only animation.

EDIT:

For fun, here is property how Level 1 could look on C64, if full resolution is used, not cropped 256 resoution, which means the levels would been quite wider and one char higher. Not much need to been changed by level design in this one (also image this using bitmap or full charset graphics):



PS. Because the game is pretty hard, there could been a mode, where giving the player 3 lives per level, not per game (as im done in Karma Miwa).
« Last Edit: November 10, 2015, 09:09:05 pm by spacefractal »

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Offline headkaze

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Reply #36 on: November 11, 2015, 01:04:34 pm
Had to give c64 Yourself a try...



Offline spacefractal

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Reply #37 on: November 11, 2015, 02:42:14 pm
ha ha :). Nice pic.
« Last Edit: November 11, 2015, 02:45:30 pm by spacefractal »

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Reply #38 on: November 15, 2015, 09:25:14 am
Added a another Jungool song, this time The Thorny Gate.

Im have also uploaded all Jungool songs in 50hz, which is that speed that would been normal if there was a game build with it.

PS. Im do known a NTSC version would fail. Here im would just redone them in 60hz (im only need to adjust speed in the effect pattern).
« Last Edit: November 15, 2015, 09:29:52 am by spacefractal »

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Offline flash

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Reply #39 on: November 18, 2015, 10:14:14 am
Looking at this, it would have been nice to do a c64 version. Lol. But it has been so long that I am not sure where I would start and also I really don't have the time sadly. Perhaps one day.

It would be easier to make a c64 version in current architecture. I.e. On Windows but made to look like a c64.

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Offline spacefractal

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Reply #40 on: November 18, 2015, 01:13:29 pm
Yes, its could been done in glbasic and doing this in c64/spectrum style. Both games really.

Howover the songs is currectly just made for fun, but still made so they could have been used in a game (using 50hz, not double speed etc).

Im also did a original song recently, which is yet to been uploaded.

Would been nice to see a muck ingame screenshot, eventuelly creating a background in S.E.U.C.K.

PS. That one im did was with Spectrum graphics converted to C64 with extended area. Its would been property that size the levels would it. Property the real one would been made with much more chars or using bitmap.
« Last Edit: November 18, 2015, 01:14:40 pm by spacefractal »

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Reply #41 on: November 18, 2015, 04:33:23 pm
another Jungool song added (and in more or less a free told of that song):

8.1 - Raven Of Amazon.

In the end im was needed to reduce patterns and save some bytes, since its was over 6kb. 6kb im thinks can been too much. Howover this is reduced to 5.41kb. Im do aware sid files do have headers, but im thinks 5.5kb is maximum for sid files. This because im want the to sound as they was a C64 game (regardless its Jungool or MMLL).

The song lengths in those songs is extended (of course), from original 1.08min to around 2.47 min.
« Last Edit: November 18, 2015, 04:36:52 pm by spacefractal »

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Reply #42 on: November 21, 2015, 06:55:06 pm
im have today fixed various Jungool songs to sound better on the old 6581 sound chip (few did sound awful).

Few songs is also updated with changed instruments to sound nicely on both sound chip. On of the more dominate issues was The Thorny Gate.

Im do still missing few songs from Manic Miner to been fixed (A Dark Mining Night is the worst one and im should fix it). The title song did also not sound well on 6581. But its was one instrument on the start, so that got hurry fixed. Rest was ok.

Even those songs is still made for fun, im still want them to sound like its was in a actuelly game.

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Reply #43 on: November 24, 2015, 08:13:35 pm
Again with a another song from MMLL - Even im did a little 1812 song, im did not finished it as im wanted it to been.

Today im got a idea how to do a fun take on the Mark Cookey Space Harrier hiscore song in a quite different way (instead recreate it 100%).

So im added Oh Boy! Big Numbers! top on the list.

The tune is out of beta and thinks its a pretty cool slowed down version of this song. Im thinks this tune is quite better than 1812 attempt.
« Last Edit: November 25, 2015, 03:59:36 pm by spacefractal »

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Offline flash

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Reply #44 on: November 27, 2015, 09:49:48 pm
Sadly, the tune "Coupe's Little Willy" returns a 404 :( have grabbed all the rest though. And just wanted to say they are all awesome.

Quote
Yes, its could been done in glbasic and doing this in c64/spectrum style. Both games really.

Ok.... I must admit that it would be great to have a version that was able to run on various systems. But, I am not a fan of GLBasic at all.

So, (and just a thought) what about ME knocking up a Manic Miner game engine in Unity? It woud be really easy to do and has a few bonuses,

1) I already have a really good tilemap engine in Unity and used in Balders - so really easy to re-use it.
2) It's c#, so great for a semi 'tutorial'
3) I would happily share the code and that wold also help anyone get used to a new and powerful environment (looking at both SF and Sokky)
3.175) Can just nick the code from MMLL on the DS and reuse it (pretty easy)
3.25) Because I could have a full manic miner engine running in less that two hours
3.5) why not?

Anyway, perhaps next week I will knock something up?

Also, it would be really easy to use the engine for other platform games like HORACE (Sokky) and Mario/2049'er/China Miner/etc. Once all the main functions are in place, It is easy to make modifications for other games.

Hey, perhaps a retro version of "Mario Maker"?

anyway, perhaps I will knock something up one day next week and share it?

Thoughts please! (from all)

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Reply #45 on: November 27, 2015, 09:52:34 pm
p.s. And, it would be really easy to have levels that scroll as well (again, this is all in the Balders code base). You could even have massive Mario styled levels.

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Offline Sokurah

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Reply #46 on: November 28, 2015, 12:17:46 am
3) I would happily share the code and that wold also help anyone get used to a new and powerful environment (looking at both SF and Sokky)
I head ya...SF could really use to learn Unity. ;D :) :) :) :) :)

Seriously though - all kiddin' apart - you DO know how I feel. Great idea. :-*



Offline spacefractal

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Reply #47 on: November 28, 2015, 04:30:49 pm
im was still got cold with Unity, due the work flow, and im are just a simple (Basic) programmer.

MMLL was more or less a simple game, and MMLL could even been fun to do that in BlitzMax as well. Its some time ago im did BlitzMax stuff (mostly glbasic compiler stuff), but its was a great and fun language. Im not talking about Monkey, but BlitzMax. This due this game do not need to being mobile at all, but as a desktop game, if you ask me.

Etc could been fun to do a Manic Miner game after Balders perphaps? But again, those tunes is still created with fun in mind.

The best would of course been on the real thing :-). The game would not been cpu heavy on C64 at all.

PS. All songs (+one original song as well) is in a 7z file now and also fixed the sam coupe missing link.
« Last Edit: November 28, 2015, 04:38:07 pm by spacefractal »

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Offline Sokurah

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Reply #48 on: November 29, 2015, 09:06:44 pm
PS. All songs (+one original song as well) is in a 7z file now and also fixed the sam coupe missing link.

Haven't heard any of it so far...but I'm really dying to after all the things I've read.
Could you post the link to all the tunes...and possibly the player too?  :-[ ;D



Offline spacefractal

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Reply #49 on: November 30, 2015, 09:37:58 am
Im have allready done that in a z7 file format (im later rezip it to a normal zip).

Im use this sid player for Windows:
http://csdb.dk/release/?id=103781

PS. All links is in the first post.

PPS. SidTracker 64 is a fun music tracker app, which all those songs have been done in.
« Last Edit: November 30, 2015, 09:39:10 am by spacefractal »

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Offline flash

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Reply #50 on: November 30, 2015, 07:24:53 pm
im was still got cold with Unity, due the work flow, and im are just a simple (Basic) programmer.

MMLL was more or less a simple game, and MMLL could even been fun to do that in BlitzMax as well. Its some time ago im did BlitzMax stuff (mostly glbasic compiler stuff), but its was a great and fun language. Im not talking about Monkey, but BlitzMax. This due this game do not need to being mobile at all, but as a desktop game, if you ask me.

Firstly, you are not a simple (Basic) programmer. You may well code in Basic, but that is as far as it goes.

Unity is certainly nothing to be worried about. I fell into it pretty much within the first day (thanks to HK and his instruction in C) but... there is nothing there in the structure that would make it hard to sidestep from what you know into something new - trust me on that.

Regardless.... Please humour me and have a look at what I share?

I intend to (later this week) create a demo project with a full tilemap system, detection, animation, etc. all commented and coded in as simple a format as possible. You would surprise yourself at how easy it is to follow and expand upon. It will pretty much be the basis of a full game.

And, it will be fun to play with - Honest ;)

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Offline spacefractal

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Reply #51 on: November 30, 2015, 08:46:36 pm
since im say simple, because im all allways liked Basic (even im have done few Java games as well) and thinking as Basic in mind (some basic languages uses Objects, which im kind to use when possible).

im tried with Space Taxi last year. Howover im do not property not want to doing big games like Greedy Mouse or Karma Miwa (Space Taxi is one of the big game and recently converted all music to xm). Im do more like to doing small games, which im fell more fun to do. Examples is Spot Race and CatchOut. CatchOut was a pretty fun game to create, and would like to do something like that again.

Im tried to Elevation, but lost some interests me thinks, since Apple TV came throught and focused to port Glbasic over to it (was not hard). Im do might restart the game in a different form, due im dedicated to release the source code for that prototype game.

Im do allready do a tiles system in glbasic as well, which im used both in Greedy Mouse and Karma Miwa, and do various reuses as well. Manic Miner is such a little simple game. But im do thinks here im will more go like you, where im might and would have focus on other thing than just the game its self (tunes etc).

PS. Today im will soon add a another tune, this time a 2 channel tune from Greedy Mouse in C64 form.

PPS. Im will of course liked to see a Manic Miner Demake for the original C64 format (or even as a C128 game). Im do thinks C64 can been harder to code for than Spectrum is.


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Offline spacefractal

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Reply #52 on: December 03, 2015, 07:58:43 pm
Another MMLL Song added, this time The Pharaoh's Little Jig, and is not a 100% remake of the original, but taking a another take on the Egyptian song and changed some minor chord to major, which did sound more fun.

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Offline flash

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Reply #53 on: December 04, 2015, 07:15:27 am
Sweet!

Ps. Have not had a chance to knock up a little mm unity demo as yet. But I will before Christmas.

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Reply #54 on: December 09, 2015, 01:13:22 pm
Another MMLL song added, based on a another classic played on a Church piano, here is a quite (and little bit shorted, since some part diddent work as im would have it) and a bit different version of that song. Howover im do might extend it eventuelly.

A fix to The Dark Minining Willy is also uploaded too (so its dosent sound bad on the old sid chip version).

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Offline spacefractal

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Reply #55 on: December 10, 2015, 07:50:53 pm
Again, a little Jungle Beat song have been added to the MMLL collection. A fun little tune im suddently got a idea how with this dance & blues mix.

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Offline spacefractal

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Reply #56 on: December 11, 2015, 02:35:22 pm
Today, im got another idea from a MMLL song.

The little issue is the song was to been meant to been "11 - A Life Underground [23]", but due the changed sound and how its turned out to, its could also been "18 - March Of The Miners. [30].xm", due the sound used. But since the song is not 100% the same at all, but its turned to been a more March like sound, im thinks im will go for the latter one, but rename the title to suit it. Howover im do pretty sure im sooner or later will do something replacement for one of the missing song, me thinks.

Property its one of the fun and very fast song to been created this time, so its a simple song anyway, but still one of the fun one.

EDIT:
A another little song added, The Oddness Of Being, this time. This time im diddent go extreme over the original, but im did added the major part as well in this one (unlike the original).
« Last Edit: December 12, 2015, 08:23:18 am by spacefractal »

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Offline flash

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Reply #57 on: December 12, 2015, 06:32:23 pm
Great work sf. Can you update the zip as well so I can download en masse?

Had a little time at work today and have lumped together the tiles I need for the manic maker demo I mentioned. Not stared any code yet but may have a play Sunday night or Monday. Even if you don't want access to the code, I am sure you will enjoy playing it. (Had a couple of ideas to amused).

Will keep you all posted.

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Offline spacefractal

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Reply #58 on: December 12, 2015, 07:10:39 pm
of course im want to see it, even this is just for fun. Of course im allways update the zip file, when im add the new songs. The list is also help which songs im also have created in a nice list.

To double check im will update if the link have been changed eventuelly.

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Offline spacefractal

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Reply #59 on: December 14, 2015, 02:53:22 pm
Im did a another attempt doing A Life Underground. Im thinks this time its much better, and more fun (and also this was quite simple to do), and sound more close to the original.  Also the another underground might not suit MMLL (UndergroundofMiners), but more a Manic Miner bonus tune.

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