View full version: Gameboy Advance & Nintendo DS Coding
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  1. Setting up Programmers Notepad
  2. Collision Map Editor
  3. To libnds or not to libnds
  4. Grit TileCount
  5. Grit Update (palette numbers & ASM header output)
  6. Compiling your first NDS asm binary
  7. Using PalEdit to edit palettes
  8. Playing with rasters
  9. Mutliple backgrounds - How the hell?
  10. Drunkencoders winter compo
  11. Links to related sites and resources
  12. Tilemap editors
  13. Compiling your first GBA asm binary
  14. Setting up the compiler